⚖ Patch 32.2.4 - Additional Battlegrounds Info

Below are some of the additional changes implemented to Battlegrounds with balance patch 32.2.4.

Trinket Type Adjustments

The following Trinkets now won’t have the Quilboar type assigned:

The following Trinkets now won’t have the Elemental type assigned:

Mech type removed and Elemental added:

  • Glowing Gauntlet (Lesser)

Pirate type removed and Naga added:

The following Trinkets are now considered Neutral:

Trinket Tag Changes

The following Trinkets are now not considered pivot:

Alliance Keychain (Lesser)
Automaton Portrait (Lesser)
Bird Feeder (Lesser)
Holy Mallet (Lesser)
Bird Feeder (Greater)
Surprise Portrait (Greater)

Other Trinket Changes: Mystery Cube (Lesser) now won’t include Marvelous Mushroom.

:round_pushpin:Reminder! These Trinkets have been removed from the Trinket pool: Gem Donation (Lesser), Windfall Portrait (Lesser), Feral Talisman (Lesser), Feral Talisman (Greater), Dalaran Cheese Wheel (Lesser), and Impulsive Portrait (Lesser), Extravagant Scale (Greater), and Twin Sky Lanterns (Greater).

A list of in-game Trinkets is available here; more information about Trinkets is available in this Developer Insight post.

Extremely low fps and screen glitches repeatedly to the point where battlegrounds is unplayable ever since the trinket patch.

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Are you on mobile? The game and especially BGs can’t handle mobile unless it’s a device with a very fast SoC, probably less than 20% of the devices in use now.

Haven’t had this issue since the trinket patch. I know several other people with different phones who also have the same problem. Playing on Google pixel right now.

Selling a minion while being passed a minion causing a triple will permanently remove a minion slot.

Battlegrounds for me has lost almost everything that made it fun.
I’m playing casual since first season, not worring about my MMR, and not buying the tavern pass or the rerroll tokens because IMO these are pay to win aspects. So i’m aware that my chances to win a game are significantly lower. I can accept it.
But along the last four or five seasons, i’m facing almost always with people who has his comp almost done at turn 5-6, with several tavern 5 or 6 drops at turn 8, always attacking first with windfury and divine shield or reborn, big taunts with divine shield and reborn…
My minions always hit their biggest minions having taunt or not, and theirs always hit my most right minions if they can.
Terrible hits, horrible matchmaking, and the sensation that my offerings are not the same than the others. (All tavern 1-2 minions when i’m on tavern 4 or 5, more than once per game).
The first times that happened to me i said to myself: OK, it’s my lack of skill. But, sincerely, now i’m absolutely convinced it’s not only this, because it’s statistically impossible to have the worst hit option and paring every two combats.
If you don’t find the most explosive play every turn, you’re out. And, seriously, with more anomalies, buddies, and trinkets added in the game, more impossible is to balance it.
Simplicity is the best to be balanced, and now the developers are trying more often, but it’s impossible due to it’s inherent complexity. They don’t adress anything important.
For all these reasons, battlegrounds for me has lost its most valuable and fun principles: balanced tribes, completely random hits (no taunt protection so early), killable minions (not everything with stats, divine shield and reborn)
and the chance to find more than one option for your comp next buying fase without be almost dead to get there.
It’s frustrating to see that the game seems bent on kicking me out because at certain point I can’t do anything to stay in the lobby.
It’s sad, but i’m losing more and more interest, and I think it’s getting closer the moment to stop playing it.

No mention when Aranna Starseeker or Queen Azshara are returning to battlegrounds?