i wanted to share a point i found with the game and it was the high cost of the card packs . currently the game packs goes as follow in CAD ( i cant speak on the USD prices since i dont know if USD is just a straight up conversion or other facors also affect the price )
2 : 3,75$ ( 1.87$ each ) (0.37$ per card )
7: 12.49$ ( 1.78$ each ) ( 0.35$ per card )
15 : 24.99$ ( 1.66$ each ) (0.32$ per card )
40 : 62.99$ ( 1.57$ each ) ( 0.31$ per card)
60 : 87.99$ ( 1.46$ each ) (0.29$ per card )
the reason i was breaking down the numbers on this is to make a comparison with a card game i used to play a while ago and for some reasons the prices are still about the same as when i left. ( yu gi oh )
yu gi oh pack came in packs of 9 cards and one of those was a rare or higher .
those packs were usually sold for about 4-6$ a pack, breaking down to about 0.44$-0.66$ per card depending of which pack you were purchasing.
yu gioh cards, has to be printed,cut, sorted by a machine by rarity , randomized , packed , sealed, boxed, sent oversea , to be then sold to the merchant who will then base his price on it before reselling them to a buyer.
the yu gi oh cards as well a MTG cards are physical items, something that you own by purchasing it. you can collection them and trade them if you want, and each card will have its own market price as well and they ( usually ) wont be changed , one a card is printed, you keep your copy and its yours, unless they decide to print a new copy with a updated effect, your card doesnt change ( some player i know rather play classic in which we used the printed effect and not those found on the newer ones on internet , made everyones life easier )
the reason im bringing that point up is if we compare with the hearthstone cardsā¦
- you cannot trade them
- they do not require manufacturing aside from programming them
- they do not require upkeeping costs by continually printing more of them
- they do not require shipping costs
- are not sold to merchants before being purchased by the general public
the issue this also cause is that , you do not own the cards .
meaning activision blizzzard can simply decide to nerf your card the next day of your purchase and now your "investement " litterally went down the drain .
further more, if for any reason your account gets banned, you are not provided money back for your purchases you made in the past, that money is gone and you have nothing to show for.
the other thing as well is that all card packs are sold the exact same price even though the yearly rotation take place for the standard and wild packs, wild pack s do not decrease in value since they cannot be used in standard anymore since each of those cards utility in play mode litterally was cut by 50% , but not its price.
now if we compare the yu gi oh packs vs the hearthstone packs.
at the cheapest they would compare to about 0.44$ vs 0.37$ or 0.66$ on a 6$ purchase. this mean that vs its physical counterpart, those digital packs are charged 0.07$ less per card up to 0.29$ if we take the most recent packs .
the other thing to keep in mind is that one provided 9 cards while the other only provided 5.
if the hearthstone pack prices were cut down by 50% , it would by significantly more attractive for customers to purchase because not everyone has access to buy 100$ worth of card in order to get a good price on it since the 3$ are still pricey for what they provide.
my suggestion would look as follow.
2 : 1.87$ ( 0.93 each )
7: 6.24$ ( 0.89$ each )
15 : 12.49$ ( 0.83$ each )
40 : 31.49$ ( 0.78$ each )
60 : 43.99$ ( 0.73$ each )
wild pack s would have a reduction of 25% on these prices so the prices would range from 1.40$ for 2 packs up to 32.99$ for 60 packs
these number , even though they are significantly lower then the current ones, would cause 2 things,
1- it would encourage the first time buyers / irregular buyers , much more and would make them much likely to try buying a few packs here and there making more profit then not having them purchase anything at all to begin with.
2- the other thing is , the regular buyers would be much more likely to buy more often since the price is much more affordable.
when it comes to item pricing its important to understand what the products has to offer and in this case , yes blizzard has to maintain servers and all, but the cost of maintaining digital cards is quite minimal in comparison to real life cards.
my though is simply if the over all cost of hearthstone purchases would be cut by 50% and a additional 25% on wild item, it would cause more constant stream of purchases and not keep away potential buyers because they see the high prices on an item they cant even own.
sorry if this whole thing was pretty long but it was just my thought on the matter, im not sure if my oppinion is shared among others or not but still i felt like sharing it.