Over heal priest otks are fine?

I don’t know which streamer to blame, but there’s another menace on the ladder

Naga Rainbow DK

It’s not fun playing against it

Running neutral Nagas in the deck?

One is the usual suspect, 4 mana naga which requires you to alternate between nagas and spells, the other says “whenever you cast a spell, deal 1 dmg to the lowest health enemy”

Anyway, I can’t remember the names of the cards if my life depended on it

It’s also running the 4 mana 3/2 which discounts spells, like rainbow shaman does, and ofc, buttons and razzler

Thats the problem with quoting all these stats sites. WIth hearthstone being a BO1 with massive variance the average winrate of the total population will not translate well to the single player experience.

So many games are decided based upon some rng outcome that it really isnt the deck winning but the variance of the deck (see excavate rogue for the past year.mana cheat / mostly positive variance carried an otherwise pedestrian decklist)

Pretty much all the OTK decks rely on mana cheat (nature shaman/concierge/overheal pretty much relies on 1 or 0 mana damage enablers)…

A good step in balancing would be reducing the massive mana cheat enabled by cards like sonya/marin and mabye not printing so many low mana (and reducable) repeatable damage cards.

He also has mana cheat xD Funnel cake can be pretty overwhelming when copied by Pip and then by Tidepool Pupils

2 days ago a Priest played more than 16 mana turn 4-5 against me somehow

I couldn’t believe what I was watching

Do misplays or be less optimal at plays and you will lose more; that’s the main reason you affect the outcome; most people don’t even understand when they are inefficient since they don’t even think 1 round in the future.

Also given enough games played: the randomness/variance will flatten between players and the best will win. Randomness does make the gameplay unclear (and the fewer games the worse it is) but it’s never only that.

That might be well and true if hearthstone had a BO3 mode, but currently it does not so a lot of the time variance will have an outsized impact on personal gameplay that will differ from the ‘flattened variance’ of the overall population stats.

For those of us who arent playing 100s of games a week RNG is having way too much of an impact on deciding games compared to years past and its sucking a lot of the fun out of the game.

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Yeah, I can easily see it happen

It takes me more than 50 games to realize if the deck is good for me, or not

I might be perfectly OK piloting it, and still go 10-30 on a new deck due to variance

So if, for some reason, you don’t know the potential of the deck you’re playing, and you start like that, you’re just gonna conclude it’s not working and give it up, but it was only variance

Yeah… I’ve definitely had some epic loss streaks in the past. The worst was a month where I basically couldn’t win a game to save my life. I knew it wasn’t the deck because it had just carried me smoothly into the top 100 the month prior.

It’s really, really easy to get discouraged when luck just shifts against you hard.

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Oh man those turns are the best. Getting 2x Tidepool, Funnel Cake, Pip and Heartbreaker in the first half of the game is like Christmas day.

Hopefully the Tidepool nerf doesn’t wreck the deck.

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It plays a big role the fewer games you play (I get it well(I play very little myself)), but that doesn’t make unimportant the impact of just playing worse or playing better than others. I’m pretty sure most people don’t even understand if they even played well or not; we routinely see people playing netdecks and whining they lose too much; the same netdecks don’t lose that much on the lowest ranks when played by others.

Absolutely. Playing against Druid is abysmal because even if you bring them down to 1hp they probably already discovered 3 Fayes and since they play Sky Mother Aviana they always win the long game. I absolutely detest Druid.

I get your ‘play better’ argument but the problem to me is that it is becoming less and less relevant. I didn’t watch it myself but from what I read in the thread about the masters tour I think the guy who went on to win it did so through RNG against another player who played pretty well.

To me the RNG in the game now is starting to take over the games. Usually it is in conjunction with mana cheat (see marin/former excavate rogue) but if not that then its the dreaded ‘created by’ nonsense that is plaguing the game and they’ve added a new ‘swarm’ rng with cards like razzle dazzler/pack the house/dragon cheese.

All of that combined has spiked variance in single games and made the game generally unappealing to play to me.

The other problem is most of the decks that dont rely on RNG are just OTK decks which are generally boring to play against and get tiring to play as after a while.

I agree it’s highly random when we play very few games; I play few games as well and it’s a bit unclear what “real win rate” I have since at least half the games I play sometimes it too obviously lucky or unlucky for either side making it unclear who played better; “real skill” becomes relatively clear only to those who play a lot daily.

The real reason is the power creep; some cards/synergies just do extremely potent things; if you get lucky and get those cards or if you get unlucky and don’t draw them then the outcome can swing easily in those directions.

The tournaments are obviously “for fun” when it ends up to the 3-4 best players they have there; they are too good to know who is the best by just a couple of games; it’s mainly about watching a show.