Just played my weekly game, and got otk turn 6 from an over heal priest from 40 plus life. This is fine? Cool thanks.
Ps. The casual experience in this game is God awful, no wonder it doesn’t attract new players.
Just played my weekly game, and got otk turn 6 from an over heal priest from 40 plus life. This is fine? Cool thanks.
Ps. The casual experience in this game is God awful, no wonder it doesn’t attract new players.
Why shouldnt it be when Druid can do it 2 turns early?
Priest is just winning like other classes do( i know total madness).
Okay my memory might be a bit fuzzy, but last time druid was doing this (no where near 40 damage btw, lucky to get over 30), it averaged t6 or so, and the deck got nerfed into oblivion. So double standard? Cool.
Overheal priest is currently around the top 3 of the entire game (I mean even among the best players). It’s usually better than handbuff and druid and other “traditional” decks of the expansion (on daily stats).
Those things are a bit subjective because it depends on the opponents of your REGION but I guess it’s very good because it’s also relatively “doesn’t care who the opponent is anyway” to an extend.
Donkey HS puts it at top deck in top legend with a winrate about 2 percent higher then the next best deck. If correct, this deck is absolutely broken.
Yeah sometimes it does. Let’s not forget it’s extremely subjective HOW you read stats (because you can filter in various ways). And none of those ways is more valid than others because for example sometimes you may want only very large sample sizes but sometimes it’s very useful to see only 80 samples because you might discover decks others don’t know yet (that priest was showing up being good for about 10 days now if you searched in that way).
What do you mean “casual” experience xD
How can you talk about casual experience when you’re a top1k player xD You might not be playing much, but your MMR is too big to be called casual xd
Yeah, with a nuts draw that’s possible, but it happens very rarely. The deck is strong, but it’s beatable.
Welcome to hearthstone, where almost every deck has an OTK in it with varying levels of tempo prior to it.
Handbuff pally, overheal Priest, concierge druid, Sonya rogues, Zarimi priest, and insanity lock all do this.
The rest of them are hyper aggro decks trying to get under the OTKs.
It’s funny to see after blizz talked about wanting to improve player agency how much worse it has gotten since then. Can’t wait for the mini set to make it worse!
Yeah, it’s pretty bad how unbalanced the game is around deck types.
They’re all some mix of combo/otk with aggro decks trying to get underneath them.
Personally, I think the aggro decks are really strong, but aren’t in need of a nerf. It might be some of the best aggro we’ve ever seen, but it’s not even strong enough to keep these decks in check.
A lot of the really broken stuff is just keeping each other in check because they are all doing broken things fast, it’s just a matter of how fast they can do them. Handbuff Paladin can’t be nerfed unless they nerf Insanity Warlock because Handbuff Paladin is keeping that in check. And then that rabbit hole goes further.
If they nerf 1 thing, they have to nerf the next thing that takes its place that the nerf deck is keeping in check. There’s like a good 6 iterations of that. So wherever they choose to stop nerfing, the deck that’s on top currently that avoids it is going to take off.
And unfortunately, it’s likely another combo/OTK deck.
So all the other OTKs are fine but not overheal Priest?
The selective outrage in the forums tho
The dials and knobs to adjust the standard meta just won’t work anymore. Even the slightest shift now makes one deck unplayable and 3-4 more decks come in that are just as problematic as the one they tried to tone down.
I mean, the deck’s strong, don’t get me wrong, but it’s not THAT strong. It’s not nearly as consistent as it appears when you get highrolled like that. You have a few support minions which you need for the combo, but if you happen to discover them instead of the aoe or dmg minion, you’re toast. And that happens more often than not, because he has only 3 main minions (2x aoe, 1x legendary which killed you) and 9 support ones (Hidden Gem x2, Tidepool Pupil x2, Crimson Clergy x2, Aman’thul, Pip the Potent and Vol’jin)
It’s just basic probability, 1/3
66,66% you get to play a long, attrition game.
I beat him most of the time, by just saving Yogg for his Amanth’ul, and I only seem to lose when they highroll the exact same why you described in the OP or when they have Amanth’ul on curve. That’s not often.
This is about what happens most often with the deck. It usually doesn’t get the finisher early enough and it immediately converts to a “Do nothing” priest that tries to leverage Amanth’ul back into play more time than the opponents deck can handle. Sometimes it can claw back mid with the resurrect if only Hedanis is the top minion but generally not.
Where the deck shines is in the hands of a good player in a limited tournament format that it can hard target with.
Yep, but just stealing it once with yogg is game-changing, as you can discover great legendary minions, including the ones from your class and use his abilities which are all great
Well, you’ll probably not gonna be able to use the “copy” one unless it’s to copy their minion, since your board is probably cleared and you already played yogg, but miracles happen.
It’s a very fun matchup!! I enjoy it!
P.S. If you’re not running Yogg, in any deck, you’re doing something wrong.
It propelled my sludgelock v10 from 44% to 52-53% in less than a month
It’s a must-include for any value deck, and a nice failsafe for aggro decks when they draw badly but don’t get overrun by a slow deck that snowballed out of control.
Normally they are playing it then using Synchronize or they already made a copy with Protocol. Worst case they copy the stolen one then erase yours.
Thankfully it’s a hard deck to play correctly without lots of practice and knowledge of the meta. I would hate to see this deck become some kind of meta tyrant at all levels.
Unless theyre smart enough to run synchronize in their deck. You can steal a copy once, they can replay and copy the copy all game long.
Those are the games where they didn’t do it with their key minions, so you should have already beat them
But yeah, as I said, they can snowball in few ways, and it happens, just not nearly as often as a pilot would like
Otherwise it’d be a menace in tier 1, at least by strength, if not by popuarity (which a Priest deck can hardly ever be anyway xD)
No double standard is what Iksar said about Priest and Mage many years ago.
Priest getting OTK wins like the other classes is the opposite.
What’s funny is that Melphina already made this deck nearly a month ago. She’s been doing the Hedanis thing for quite some time. The only difference in deck building is she uses a more aggro style attack first and then goes for the Hedanis kill later.
Her deck felt like there was way more pressure.
This new deck is just focused more on getting Hedanis faster and doing the OTK as fast as possible with almost no worry about early game so it’s more highrolly on whether or not you drew Hedanis.
And since we’re in a very highrolly otk as quick as possible meta, it makes sense that this version is seeing more play. It’s what half the meta is now.
Wut (and it’s funny you put it first even). Handbuff didn’t have an easy OTK since Leeroy lost windfury. It OTKs now in less than 1/4th of their wins and that might be stretching it because you have to align the stars both with the leeroy and the deckhands or a very risky late-game big buffing of leeroy (but they’re often already dead that late).