Orb Big Spell Mage

Thanks but that’s alright. I’m not a legend player and I recognize that things like the Mulligan plays a big part in the matchups. That’s the part that can be a bit tricky.

Infinitize is a good idea. I’ll try that.

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Here we have Smeet defending an OTK meta indirectly.

And yes you know that BSM is really what is stopping people of focusing on the finishers.

BSM isn’t an OTK deck. It can’t deal 30 in one turn unless you get some outrageous luck, you can outrange the damage even a fully stacked orb can do and you can beat it at any stage in the game.

The damage it can do is no more outrageous than anything else in the game… Hell, a pirate DH killed me on turn 3 earlier because I didn’t have a turn 1 or 2 play.

Turn 1 treasure distributor + coin + treasure distributor
Turn 2: sigil to set up 3x charge pirates, deal 4 face
Turn 3: summoned the captain to +1/+1 the board, got hit by 2x 7/3s, 3x 4/2s for the remaining 26

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You’re not dumb.

You know that the instant BSM get nerfed for it’s “play patterns” we get back to the old stuff.

I know Skyla is going to get nerfed next week for that. None of the rest is likely to be touched.

Has there been any news on a balance patch? I was hoping they were taking their time to really see what has been going on since there has been time for the meta to settle some since the mini set.

Id rather see a wave of buffs than nerfs. If the direction they want to take the game is faster and more explosive they may as well lean into it rather than be so conservative with half of the card pool.

Id rather the game slow down some personally. I dont think that is an option at this point though. Druid would just take over again till the next xpac with the design choices they have made already xD

Next week is the timing for it since we didn’t get the expedited one this week, so expect one Thursday. Any changes would have been locked in yesterday so they have time to write and localize patch notes.

We will likely get the teaser images on Tuesday or Wednesday.

And yeah, slowing the game down is a pretty impossible task without nerfing almost literally everything.

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I changed some cards around and found a version which works for me with my matchups. “Sleet Skater”, “Zephrys” and “Zilliax” are out and more 2 mana cards are in. Now I can very reliably use “Greedy Partner” which is a big help.

AAECAc2xAgaH9QXR+AW6pwaHvwbjzwb14gYMkIMGhY4G1pgG9JsGzpwGtqcGxboG6ckG7ckG78kGhuYG7+YGAAA=

(Posting the deck code like this because the card names would be in my mother language)

“Infinitize” fits extremely well into this deck. Another 2 mana card for “Greedy Partner”, more stuff for the Orb and flexibility against different matchups.

The Orb is also a great card. I haven’t used this card very much until now but being able to cast everything again is very helpful.

I’m thinking about putting this card into the deck as well:

Common · Minion · Showdown in the Badlands · Battlecry: Return a friendly minion to your hand. Give it +2/+2.

2 mana, does not disturb “Conman” since it is neutral and enables further castings of mage spells if “Conman” is returned to the hand.

This afternoon, at Diamond 10, my first two matches were made awkward from Orb being in hand early against:

1). A DH deck, which was light on pirates, and seemed more weapon & hero attack oriented.

2). A Paladin deck with Holy spells like Holy Glowsticks and Tyrs Tears.

https://imgur.com/a/krGbzhd

Two weeks in, and I still see a lot of deck diversity and experimentation going on. I am not quite done with experimenting BSM builds.

Yeah, it definitely does happen. I’m currently a bit in a “wait until the patch” moment to see what is changing before picking up the experimentation again. Orb mage has not been the most fun thing to play the mirror with, and that’s like 80% of my games right now.

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There’s a chance they will also nerf nothing. Don’t count on that of course, but I doubt they’ll do what most predict anyway.

Question: if surfalopod was a lower statted minion, would you still play it? At what point for you does his stat become a liability?

When is it too low?

What if conman said replay a card of another class of 4 or lower mana cost, including it’s battlecry or a card 5 cost or higher, not including it’s battlecry?

or discover a card from another class of 4 mana or less that you have played. Replay it.

While 2x Surfalapod gives BSM two more ways to bring out a Tsunami or Sunset Volley by mid-game, it puts a design constraint on the deck, which limits your spells beyond the big 4.

When I only played 1x Star Power in the deck, I would still run one Surfalapod, but once I added orb and a few more spells, it was time to cut Surfalapod.

I recently said that Norgannon felt like a “win more” card, but I had nearly no play experience with the card, but having played with it a lot in the last few days, I have learned to appreciate it for the utility it can offer.

I was playing one Reverberations in my deck and only once did I ever get to use the Norgannon + Reverb combo to get a win.

I just used Norgannon followed by using Conman on another turn to put another Norgannon into play, which allowed me to do 30 total damage from using both Norgannons, which took me to D5:

https://imgur.com/a/tJJkm2n

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Conman greater than tess!

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Depends on if you want to kill the deck… you want to kill the deck you nerf conman… you want to leave it alone you nerf skyla as its generally irrelevant.

Theres a million different ways to cheat out tsunami / the 9 mana spell… Surf/king tide/ watercolor + coins (obviously tsunami only)

Theres very little in the way to sustain pressure once you’ve done the first mana cheat though outside of conman… So its do your little trick… then wait 2 or 3 more turns until you can actually start playing the follow up expensive spells and continue the pressure… Thats why the deck was a tier 4 trash deck prior to the miniset even though turn 5 tsunami isn’t a new or interesting combo… the conman follow up turn is what elevated the deck to playable.

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People will just continue to whine until both get nerf if skyla isn’t touch.

Why?
Because highrolls get a far bigger impression on people.

Sincerely i would literally just do the most placebo nerf as possible just to reduce the number of people playing because no. It isn’t even worth nerf regarding powerlevel.

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So playing different variants of BSM, I think smeet your deck list is probably most consistent.

I have some thoughts on what the weakest cards are and good subs, take it as you will.

Some thoughts

  • Reno druid is nearly unwinnable without the mage Titan, so prioritize getting him out turn 4, if you can you have very good chances probably 70 to 80 percent winrate if you can follow with conman .

  • sleet skater is probably the weakest card in the entire deck, I have no idea what it’s doing. Is it a hard tech to give you chances vs pain lock? That’s the only mu where it is not a dead card, that and handbuff but if the minions are that big in handbuff you probably lost already. Pain lock is much better countered by early as possible tsunami, so even in that mu it’s questionable.

  • zillax is okayish, but not a great card. It can reset in aggro matchups up there’s no guarantee you’ll win if they can clear and make a deadly board same turn your back in the original pickle. Your much better focusing on controlling the game so it doesn’t spiral. Your not really a control deck, resetting with zillax doesn’t give you much breathing room, it’s not a Reno.

  • kadgar is so bad, I have no idea why he is run, like he loses games, he’s not even a win more card, he’s a oh full board of enemy minions let me cast counter spell instead of Blizzard, kind of card. Can’t tell you how many games he throws.

With that, my recommendation is as follows.

  • definitely cut the sleet skaters and replace them with mixologists, which synergize really well with this deck

  • mixologists have many synergies: can be played on t4 which can be a dead turn otherwise, pretty consistent aoe more consistent than heat wave, and since every aggro and even tempo deck will try to over run you by going wide, this is a perfect play. Also, in a pinch it can be used as a1 mana spell to swap with a big spell with skyla. They are also a neutral card, so if you need a stall turn (your waiting to play conman but can’t play a mage card) it’s one of the best cards for this scenario which happens very often.

  • I’m fairly confident mixologists are one of the better performing cards in every BSM variant I have no idea why most only run one copy.

  • I recommend a second sea shill for druid matchups to make titan turn 4 more consistent, and the obvious cut is kadghar.

  • zillax is probably a wash, you can keep him, or swap him but any card you swap him for will likely be only as good.

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I agree with everything you wrote except the part about khadgar

It sounds like you got some personal beef with that card xDD

My premium tracker says it’s the 2nd highest kept winrate card in mulligan

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Yeah, really most of that is fair. Sleet skaters are quite decent in pain lock and against any larger threat with recovery. Mixologist might be better, but sleets have done a ton of work for me.

Khadgar on curve has won me so, so many games it isn’t even funny. I have almost never had the experience of him throwing the match. I basically play the match like I’m not going to get the extra spells, and the added value they provide is kind of immense, and in rare instances he does save the day in otherwise unwinnable situations.

(In general never leave a 1 HP enemy minion alive if he is active to keep him from using arcane missiles)

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