So, it’s looking like the projection orb is starting to pan out as a solid option in the data with a streamer recently using the same idea I had a while back of discarding Surfalopod and Under the sea from the deck.
I’m not a huge fan of some of the card choices in the version making the rounds, but have been refining my own. Hit 170 legend with it today.
The list is below
### Big Spell Mage
# Cost: 14080
# Format: Standard
# ⬜ 2x (1) Miracle Salesman
# ⬜ 2x (2) Greedy Partner
# 🟦 2x (2) Heat Wave
# 🟪 2x (2) Primordial Glyph
# 🟨 1x (3) Dreamplanner Zephrys
# 🟦 2x (3) Metal Detector
# ⬜ 1x (3) Sea Shill
# 🟪 2x (3) Watercolor Artist
# 🟦 2x (4) Conniving Conman
# 🟨 1x (4) King Tide
# 🟨 1x (5) Portalmancer Skyla
# 🟦 2x (5) Sleet Skater
# 🟦 2x (5) Star Power
# 🟨 1x (6) Norgannon
# 🟨 1x (6) Puzzlemaster Khadgar
# 🟨 1x (7) Zilliax Deluxe 3000
# ⬜ 1x (2) Haywire Module
# ⬜ 1x (5) Perfect Module
# 🟨 1x (0) Zilliax Deluxe 3000
# ⬜ 2x (9) Sunset Volley
# 🟨 1x (10) The Galactic Projection Orb
# 🟪 2x (10) Tsunami
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# You can view this deck at https://www.hsguru.com/deck/14806376
Norgannon is the closest thing to a cut. Options include griftah, robocaller, DJ Manastorm, or Kalecgos for that slot.
5 Likes
I liked your list from the moment i saw it. I tried bsm when the set came out and didnt feel like it was working at all. I also am a terrible deck builder, so my version was probably just trash, but those two cards make no sense to me with Orb, and Orb was really the card I wanted to play
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Thanks. I’ve been working hard to refine it over the last few days along with a few others in top legend at around the same rank as I am. It’s been working for all three of us, so it’s probably safe to say this deck is legit.
There’s a greedier one now showing up on hsguru that has Marin and reverb in there, but I’m not a fan of some of the card choices they used like rising tide vs heat wave.
The first version is an obscenely fast deck (close to the speed of a pain lock). However it’s volatile in a bad way too; it relies on a combo that borders on being clunky; the fact the slow control decks can’t control it easily while it’s beaten by fast decks - often SLOWER fast aggro decks - proves it has a “slow combo” nature to it.
Smeet’s versions appear to be putting the deck closer to the mid-range (“combo”) side; that’s where the evolution shamans and the insanity warlocks live; it’s probably wise because a very fast aggro deck that loses to almost any other fast deck seems dumb unless the meta is filled with clunky slow control.
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Just to be clear, i meant that i tried bsm when perils first launched, before we had the rogue tourist. It was not a fast deck
Funny thing is that orb makes it possible for this deck to overrun the control decks that feed on the other BSM list.
Blood DK, for example, is favored vs the more combo focused BSM, but they can’t out value orbs.
And not running the surf/under combo lets me also have better matchups against DH and lock.
6 Likes
There’s a couple versions listed online without Greedy Partner. I have no idea how they even get anywhere with that deck without GP. The card is acceleration AND board presence early on. Both of which BSM needs. Not running Audio Splitter seems silly. There’s always something in my hand i want to copy and against the control decks you just wait for the perfect setup.
Sleet Skater is the one card i keep seeing that has a clear purpose. Norgannon is an interesting way to close out games with Reverb but if you aren’t running reverb i don’t see the point. I think players get confused by Kalecgos because they forget they cannot coin it into play for optimal power. It’s probably best not to run anything big to the board that late in the game.
Generally the optimizations to the deck has been to push it earlier rather than later game dominance.
You just flatly don’t need more than orb + 1 Conman 99% of the time, so focusing more of your deck on that is just not useful most of the time. That’s also why I’m using the 7 Mana Zilliax instead of the 9 mama version.
As for norgannon, yeah, he doesn’t hit for 20 much without reverb, however, he does still have reasonable disruption effects in the early game and forces your opponent to play super inefficiently to remove.
That said, he can be replaced.
If you want a Kalecgos effect you CAN coin into, try out DJ Manastorm.
2 Likes
I tried them all without Sea Shill in the deck and it was just a waste of time IMO. If you have the Shill in deck i could see any of them being played depending on how you want to go with it. DJ at 9 is just a tad expensive IMO.
It is, but it can give you multiple spells from 9/10 down to 0, 1, 2. He’s basically the same effect as a Kalecgos that lives a turn.
1 Like
The further i go up the ladder the more aggro i keep facing. Warlock in particular is basically everywhere now. I feel like you need a way to keep the board under control early more often.
i cannot begin to tell you how many game got ruined because i now have a 0 cost orb that doesnt do anything
orb goes into etc with 2 other tech cards
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Yeah, I’m getting a mix where I’m at, which is why I had cut Kalecgos. I’m not sold on norgannon, he’s just the current experiment.
I personally think he might become a griftah
I find this pretty rare personally, and I don’t find a zero Mana orb useless. It lets me set up a very scary turn later.
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well in wild, i would die on turn 6 and 7, and wasting the 0 cost on nothing sucks
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I wanna play orb, so i want to build around a deck where i get to play orb. If it’s bad in the deck, maybe i need a different deck
Also honestly love this kinda thread. Genuine debate about card inclusions in a deck of interest to me. Please keep discussing
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if you put it inside etc, the issue goes away
Oh, this deck definitely plays orb, and it’s a key card in many matchups.
Just there are others that never go that long, and you handle those matchups with a lower curve.
You just don’t need to go ALL IN on orb. It really just needs star power, sunset volley, and tsunami in it to be obscene, and you don’t need to cast it more than twice almost ever, which Conman can do.
This creates a new issue where you now need to find 4 free Mana at some point to even put it in your hand, which is often a problem, and it makes your orb vulnerable to dirty rat.
1 Like
it already was
a zero cost orb that doesnt do anything is going all in on a orb
But if it doesn’t do anything on 5, it’s likely to be doing a lot by like, turn 7. It’s fine if that costs 0. The deck doesn’t need to high roll on Skyla.
There aren’t a lot of games where I’ve lost because Skyla hits orb. Usually I just win slightly later if that happens.
And no, orb isn’t vulnerable to dirty rat, nor is the deck particularly vulnerable to it. It does become quite vulnerable if you try to hide orb in ETC, as the decks that run rat are the ones you usually need orb to close out.
It being in an ETC also limits how well you can try to tutor it with certain spell discovers.
well you cant have a 0 cost orb if skyla gets dirty ratted
so yes it is vulnerable
what happens when they dirty rat king tide or the conman or skyla, its just as bad