OP card report, needs nerf

Dear Staff and Players,

The mechanic behind Ignite mage spell is too broken in arena. This card let’s you escape fatigue mechanics, and i have just been in a fatigue game (me being a priest! Vs Mage).

I remember favouring the Dead Mans Hand Warrior deck a few expansions back, which let you escape fatigue, but it required great skill and card combos.

I have played HS since launch, but i have had many breaks from the game and am usually not beefy with all the latest cards.
So i play mainly arena when i come back, for the equal fairness, and nice rewards. I am not the best player, but i have had a few 12-wins, so i know what im doing.

The first arena game today ended in fatigue and i lost, with a healing class, because of this card…

My suggestion is - rebuild it as - “shuffle a 2nd ignite that deals 1 more damage” with possibly a 3rd ignite, but thats it! Otherwise it breaks the Arena fatigue matches, where Priest is the strongest.

Kindest Regards,
A Salty Father

Same here. Kind of broken in arena matches that go the distance. There should be a limit on how many times it can go back to the deck, or a % chance of it going back each time it is cast.

The new 2 drop hunter card that does 6 damage is absolutely broken, in fact they can easily return it to their hand and it gets IMPROVED either the damage needs nerfed or the card needs to do less damage way to overpowered for a 2 drop from the new lich king set that just dropped.

the card is called Shockspitter or something