Dear Staff and Players,
The mechanic behind Ignite mage spell is too broken in arena. This card let’s you escape fatigue mechanics, and i have just been in a fatigue game (me being a priest! Vs Mage).
I remember favouring the Dead Mans Hand Warrior deck a few expansions back, which let you escape fatigue, but it required great skill and card combos.
I have played HS since launch, but i have had many breaks from the game and am usually not beefy with all the latest cards.
So i play mainly arena when i come back, for the equal fairness, and nice rewards. I am not the best player, but i have had a few 12-wins, so i know what im doing.
The first arena game today ended in fatigue and i lost, with a healing class, because of this card…
My suggestion is - rebuild it as - “shuffle a 2nd ignite that deals 1 more damage” with possibly a 3rd ignite, but thats it! Otherwise it breaks the Arena fatigue matches, where Priest is the strongest.
Kindest Regards,
A Salty Father