Didn’t read whole thread, but I say what kills creativity is if something is relatively powerful for relatively little work.
The word relative is important here.
OG reno that only healed you to full has the same amount of work required (highlander), but because his reward is nowhere as strong as the subsequent renos, he was fine… or at least relatively more fine than today’s reno.
And then we look at the power. Reno, Marin, and maybe yogg or even boomboss just answers so many situations. Conversely, somebody playing against those cards can’t reasonably respond to whatever BS those cards may pull off… other than hard aggro and/or pulling off bigger BS with their own reno/marin/yogg/etc
I just had one of those 40+ minute matches. Me highlander druid vs highlander priest. It’s just greed BS back and forth. He copied my dragon nest. My Marin discovered copies of gnomelia to keep his board clear. Zephrys coming through for both sides. Unkilliax was stolen by yogg and copied to keep him healed. Photographer gave me back extra swipes to somehow still survive. Reno hero power didn’t get much use but there was a few times it pulled through.
What won me in the end is Marin drawing and filling my hand with yogg. The first one was enough to flip the game (I stole his ra-den), but even if it didn’t, he knows that with the other copies of yogg I can keep flipping his board and win the fatigue war.
I did complete the achievement for handle with bear though. 16/16 bear in the end lol.
Neutral cards as gap fillers or tech effects are generally fine.
Powerful neutrals that are potential win conditions or create massive swing turns usually are just not great for the game, as they just end up everywhere.
Too many powerful neutral cards in a game where many classes don’t have many good class cards means you can get stomped by just about anyone if you play those classes. Marin can be such a huge swing play and I’m flabbergasted at how frequently my opponent is offered Leroy Jenkins when 2 of them are enough to finish me off. I wonder if that wand has a bit of old Zephry’s “wish for the perfect card” built into it lol. There has simply been too much card generation/discover thrown into hearthstone over the years. You mix this in with straight out mana cheat and is it any wonder the game is a mess? On a side note…anyone else finding themselves not using many of the most recent miniset cards? Most of them are rather mediocre or gimmicky imo.
Turn 6 Reno doesn’t mean much. In fact, it’s unlikely you have a significant board at that point, and his hero power is nice, but nowhere close to overpowered. They’re not really doing much with that Reno. Getting Reno for zero mana, however, is devastating because of his board limiting effect.
Is also equally satisfying for the one who uses it,
and let’s not forget new players are welcome to the game by him,
I think it is a great idea to give them
the best card in the game from the beginning…
The most appropriate thing to do with him is to send it to wild early
when the new expa comes out.
I still have PTSD from Reno Warriors clearing my paladins, and THEN dropping Reno on top anyway, so Reno will never stop being worse than Marin to me; but I may be biased; I was such a beginner back then that I didn’t even think to change deck for a moment (albeit I didn’t even have the dust).
The height of creativity to me was the Dark Moon legendaries, C’thun the shattered and Yogg master of fate didn’t limit how you were supposed to build or even play your decks. They were things you could throw in if you realized “oh hey I got a lotta spells or draw utility here, why not throw him in too?” No “ifs” “thens” or “buts” in the deck building thought process needed!
I believe that there is a thin line between escapism and delusion. Getting away from real life because your life sucks is fine, in moderation. Thinking that you are accomplished, that you are smart and/or successful because you are good at a video game, is not fine. It’s an insidious component of video game addiction, which unfortunately is an entire industry these days, and leads to the squandered potential of millions of people. There are strong financial incentives to perpetuate delusional cope, which create toxic design and culture from major developers. It is healthy to recognize that you suck when you suck, and unhealthy to feel like you’re a genius because you can make a bad homebrew, but modern games will push the unhealthy option here upon you.
In short, if Narcissus is stuck staring at his own reflection in a pool of water, snapping him out of it is doing him a solid. Especially if the pond sought him out.
Wow scrottie, really? “Y’all were never creative”. I sure hope ya trolling with that remark. But then again your version of creative probably differs from my version of creative.