One thing i agree with VS about

I listened to the last podcast a little over a week ago and ine thing he said i so agree with.

Went something along the line of “Reno kills creativity”

Probably how i jave felt abiut this card since it came out

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Any card that tells "If your deck was build this way " kills creativity.
The card is literally giving you the answer.

With reno in specific there are other issues involving his high mana cost and some card draw Math(at turn 10 you probably already Drew him anyway making the Highlander requirement kinda pointless) but in general hearthstone should refrain from that type of deckbuilding for a time.

They tried to solve this issue with making the card check the start decklist but sincerely while it really toned things down i would prefer the card early rotated.

Blizzard should early rotate things more. Specially the ones saturating the gameplay on lower ranks.

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Idk that I agree, seeing as many things in the game kill creativity not just reno. Quests? Kill creativity. Baku/genn? Kill creativity. Hero cards? Kill creativity. Yeti 4 mana 4/5? You would be stupid not to run it. And on and on.

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There is difference in people perceiving something and a card tellling they to do something.

Also we kinda already had those things before in the past and because of that it is even dumber for who is seeing something again.

In fact i would go as Far as saying that things like Highlander decks , spell mage and others of the genre belong to wild mode.

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then youll just go to complaina bout th enext card you lose to… with the same arguments

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You literally defended blizzard even when they tried to implement early acess cards.
Not worth even discussing with you.

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Yea i pretty sure the context was using oakheart as an example.

They made a good point that was basically “why would you build a deck with a late game power play when reno exists”

I enjoy playing reno, but it is crazy that it just “poofs” a board. Its really hard to effectively play around it. You have to just hope they dont have it. You cant just wait until they play it; you just give the opponent time to draw it or make their own big plays. Half the time people will just hold it, if they can, to counter a specific play anyway (like reno druids’s dragon portal)

I understand why its powerful, but a board clear that gives you initiative back by limiting the board space on the next turn, is just too powerful

The next turn thing is what gets me. The board clear, meh whatever bit not being able to keep pressure on is what the card shiuldnt be able to do

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It is part of the issue with reno.

He not only is a Highlander card but now a extremely cost one.

Would It even see play If It wasn’t that “dumb”?

This is why i believe in early card rotation even after people treat It like BS.

Many things are fun but not fun enough to have to deal with for a entire rotation before it goes away.
The card existence isn’t wrong.

It is just people getting tired.

uh posting about something completely unrelated to complain about reno knowing there are soooo many non reno decks seeing play right now so you cant use that as a reason for asking for an unneeded early rotation

that means you must be trolling…unless you can explain how is reno related in any way to one the most useless cards they added to the game

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Not really.

You called me a loser and i calling you a blizzard chill because you really act like one.
People who do like you aren’t even worth the merit of the discussion itself.

Anyone else is welcome and i gonna stop answering you now.

FWIW I thought Original Reno was pretty creative and some cool decks came out of that without slaughtering the meta.

Sure.
But original reno is what we would call as designed without sin.

They Just made the card and let people Cook with it.
They didn’t try to push any type of list with it.

This is the difference.

Yup Reno is an insane card to deal with from a deck building perspective.

For example, not long ago, I built a homebrew big spell druid and eventually took it to legend after many rounds of tuning. I was able to get it to have positive winrate versus nearly everything, including painlock, which if you know about the druid painlock matchup is pretty impressive.

However, the only deck that I was never able to target, or even improve winrate versus was Reno druid. Why? Because every board based strategy is invalidated or hard countered by the one card. There’s nothing you can do as a board based deck that is slower versus Reno, he will inevitably come down and hard swing the game in favour of your opponent, and if resources are equal you will simply lose.

I honestly take way more issue with Marin and Rheastrasza than Reno.

I don’t get mad at blood DKs because they have corpse explosion for 5 Mana to clear my board and develop.

Or soul stealers…

They can board clear way, way more often than druid can with Reno, to the point where I don’t find Reno to really choke out anything.

What does is Marin finding Reno for 0 on turn 6, or Marin finding double owlonius to OTK you, or triple Leeroy… or Rheastrasza ensuring they can find a dragon answer and constantly board flood you with, or 0 Mana Eonars…

Those are the cards that are really just awful game experiences that you can’t really build around.

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I cannot wait for Marin to rotate. It’s such a game stealing scam card. What 3 cards did you hit for 0 mana? Congratulations, you won!

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Most reno decks do feel like the gameplan is
“I hope i hit reno off of marin” xD

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I hated the card when it cost 8. I hated it when it cost 9. I hated it when it cost 10, and I’ll keep hating it until it’s completely gone from my games entirely.

It really is. A Reno for 10 is fair. A Reno for 0 isn’t. If they it hit with Marin, they can just play a massive board and Reno at the same time and you lose.

It’s always Marin that’s the issue.

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If Reno was just the clear, I’d agree it’s not a problem. But it’s a one sided clear that locks the board the following turn, that’s 2 lost turns for a board based deck and that’s unrecoverable.

Even this is questionable, druid can ramp really fast gaining 4 mana easily in the early game, making Reno really a t6 play most of the time.

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