When your entire meta is built around non interactive decks points to a pretty poor design team, everything at the moment is all about OTK or combo decks where it really doesn’t matter what your opponent does as long as you draw into your combo you win. It’s a total snoozefest of a game state. It’s a real shame as there are some fun cards in the new set that would be fun to play if wasn’t equating to a instant loss for doing so. Really not enjoying the state of the game or the direction it’s going. rant over Bring on the fan boy responses.
yea the new expansion is a blast, I cannot wait for the Take 20 turns quest to end to quit the game and get back to games that are really fun to play :))…I hope my petition passes and they make the quests even less time consuming , so I can spend even less time in the game.
extremly exadurated most decks are not otk or combo decks (they are pretty much the same thing btw…)
My last 30 matches consisted of various Paladins (13), OwlTk Lock (10), Pirate Warrior (4) and 3 other matches with Mage, Druid and Priest.
It’s a good thing we nuked all those pesky spellcasters that could have done something about this OTK-Super Aggro meta.
Id start with reworking secrets , it cant be the only thing affecting opponents turn when not all classes have them …
Id make sure nothing is ever untargetable unless needed (looking at you juggernaut)
Id make sure 0 cost cards are something that rarely happens unless its original cost is 1 or 0
Id make sure you need a balance of board presence and spell , (spell only decks tends to be non interactive for 1 half of the party)
Id make sure aggro can still win but not dominate
Same for any archtype …
Then again doing all this must be a drag and extremely complicated so forget what i said 
I see Juggernaut being a permanent as a negative, to be quite honest. Every other Questline has the bonus abilities on the creature it gives you at the end, rather than a separate spot on the board. If you take out the minion, the abilities still remain for the duration of the game in effect only. Juggernaut is an untargetable permanent that takes up a slot on the board that the controlling player can’t do anything with. The deck would be even worse if Juggernauts abilities were on the minion itself. Warrior loses a board slot with it there. 2 if you count the randomness of the pirates it summons.
I honestly give it some bonus to stick to board but not indefinitively .
(sry about english errors im not rly good at it)
^ Winner of the “Best post of the year 2021”