New unbeatable I WIN card just dropped. How do I defeat it?

you mean this?
Legendary · Minion · Rastakhan’s Rumble · Battlecry: Set each player to 5 Mana Crystals.

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With this lil guy here

https://d15f34w2p8l1cc.cloudfront.net/hearthstone/5c7c11c90038e6d09b750b5614c72c177bffe703a718b52badf71b2595b0ccdd.png
Also, whats the cost of the demons drawn from portal? does it scale with the stats or remain the same?

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Cost stays the same.

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I am in diamond and maybe seen 1 kiljaden drop since then and that was using my warlock deck (big lock). In diamond up your deck needs to do something to win game at that point or take off.

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Sounds really nice. Assuming you get perfect draws. Or build a deck to counter one card. The game is for the most part a slot machine. If I look back on HS replay at any 10 given losses, there’s maybe one of ten you could say, “hey, well played, hat off to you”. The rest are some NPC who got handed perfect draws and didn’t need to be present. Then add in broken cards on top of it…

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easy to defeat it in fact you can easily lose to it since it replaces your deck and unless you can ‘draw’ more cards from the portal, YOU WILL LOSE.

Don’t have the ability to disrupt their mana? Nonsense.

You can steal their mana crystals with Doomkin.

You can set their mana back to 5 with Mojomaster.

You can reduce their available mana for one turn with Mana Burn.

You can make their battlecry minions cost more mana with Nerub’ar Weblord.

Etc etc.

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I can’t find Doomkin or Mojomancer or Mana Burn in the Neutral cards? I found Nerub weblord but is says it’s for Wild. Also it’s only a 2 mana 1/4, isn’t that really weak? Idk how much etc etc there really is after your non-examples. Besides, even if I include the cards, there’s nothing to say I’d draw or have them when needed, or against that specific matchup. And wouldn’t they reduce my winrate overall if I included them? I really don’t think you thought this one through very much.

It does exist, and unless you are playing asteroid/eruption that has already played incindius, or are playing paladin the match is over. I do greatly enjoy that after returning to this game after years of being away, i’m glad i don’t pay anything. I thought years and years ago this game was an RNG wasteland, and after playing the last two months, boy was i wrong. It got SO much worse.

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people keep saying these things cant be countered, but then we provide counters

By that logic uninstalling the game is a counter

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ive seen it before

if the card doesnt kill the entire deck and wins the game for them by itself then they dont consider it a counter

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Oh the game still is very much an RNG wasteland. Id say 10% of games or less are decided by skillful play. 90% are just a fancy slot machine, or now, I win buttons if you buy them and people don’t want to craft decks just to counter it.

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Im also pretty certain Paladins are hard coded to be guaranteed a Painter’s Virtue in every starting hand. According to HS Replay, 18 games against Paladins over a given period and 100% of them drew the card off thr bat. Straight up welfare.

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Nonsense. 18 samples are very bad statistics; try 60 and higher; also I don’t know if you are even truthful.

They also have 2 cards that tutor the weapon. It’s genuinely low probability to not get it early-ish.

Nonsense. 18 samples is almost enough…30 samples is really all that’s necessary. 60 and higher is far more than necessary.

Is that “ChatGPT university”? For heavily skewed populations like a complex video game meta typically: >40 or >80 samples are used.

It explains why hsguru results start stabilizing only after ~60 samples.

No, it’s Statistics 101. Idk what a hsguru is. Look I am not saying more sample size isn’t better, because it is. But to discount someone at 18 sample and say it is “very bad” is very bad on your part

The meta of a video game like this is an extremely skewed population. Even for a plain coin toss 18 would be too low to have a stable result and this is nowhere the simplicity of a coin toss.

I admit I can’t just define an exact number on the fly but it’s pretty clear stats sites start stabilizing the win rates of decks only at around >60 samples.

“According to HS Replay, 18 games against Paladins over a given period and 100% of them drew the card off the bat. Straight up welfare.”

That’s 100% 18 times. We can extrapolate from that, even if more samples show it goes to 90% over 60 times. The point they were making remains the same.