Tickatus probably wont be played anymore. And if yes does not matter, it can burn your quest activators but u are priest u can generate them and pull shard from empty deck.
Real question is, if deck will be able to survive aggro and burst decks compared to standard control priest, but i think in right hands it will be able.
Priest was doing really well at high legend pre-nerf. I have a feeling it can still be good against aggro. The problem is that not playing the quest is probably going to be better than actually playing it since you open up turn 1 plays and arenāt putting āless than uberā cards in the deck in order to hit the curve.
Iām really curious to see the quest once we have 6 full expansions and two mini-sets to play with. And maybe the next rotation brings better options for the higher mana slots.
The key restriction of the quest is able to play cards on curve, thus minions are generally favored over reactive spells which may not have a target. Thus the minion heavy build.
Notable cards:
Panderen Importer: card generation
Rustrot Viper: tradable if not needed, lifesaving against doom hammer (which we will be seeing a lot of)
Big Game Hunter: Everyone has a 7/7
Spice Bread Baker: Healing
Mutanus was considered but chances of hitting opponentās quest reward is very slim, especially since you really just want to play a 7 drop on 7, preferably with Taunt that potentially can give you an 8 drop.
Circus Amalgam is not really need as you donāt need that much value from Nāzoth. With the amount of taunts played during the game, you probably will be fine for the next 2 turns. Instead I have added Spice Bread Baker to cover the lack of healing, considering how, in this expansion, a number of classes (Shaman, Hunter, Mage) can do a ton of direct damage.
The baker feels too low tempo to play on curve. What about Circus Medic? Same cost, better stats, similar heal when youāre curving out, and can be used as reach or board control later in the game.
Thereās also Southsea Scoundrel. Even better stats, great with Nāzoth, and could help fill in your curve by borrowing a missing piece from your opponent.
The more I think about it the more I really like the scoundrel.
Absolutely agree. I consider these cards to be cheat cards. You can stave off all attacks and actually have to use strategy to play but as soon as they draw the āI Winā card, itās game over. Itās like bringing a knife to a gunfight. I guess itās a way for people who chronically lose to feel theyāve won and keep playing, so itās a win for them, a win for Blizzard, and a pain in the can for everyone else who wants to play a fair game.
If you could actually āstave off all attacks until you winā then Quest Priest would be doing vastly better than it is. Itās currently the 4th worst deck until you hit Legend. Itās second to last after that.
I have to revise these statements. Iāve move away from Nāzoth entirely and am having much better results now. Baker is definitely too slow and does nothing except stave off death for one turn. Other decks are so synergistic these days that Scoundrel will always give them a card they can use much, much better than you can.
Iām using a version of Kiblerās quest priest. Crossroads Watchpost, The Nameless One, and Xyrella make great 4-drops. Iāve had warlocks and mages concede after trying in vain to kill posts that keep growing out of range of their damaging spells.
Sometimes she ends up being a 4-drop out of desperation. Usually sheās saved for a later turn as a clear to stay alize. But yeah, sheās really hard to use. Even on later turns you have to have discovered some good healing in order to get a real benefit from her. Desperate Prayer, Renew, and Flash Heal are the only really valid options since Holy Nova isnāt enough damage on turn 8.
Iāve been contemplating dropping her in favor of a few possibilities:
I complete the quest a lot, problem is, getting that 10 cost spell out and played.
Best way is High Abbott Alura and a cheap spell. I have played the 5 cost āquest heroā and Alura on turn 10 and coined the spell out, or raise dead.
Often times I get it on 11 with a 1 cost.
My 4 cost spells are
Crossroads Watchpost (2)
Southsea Scoundrel (1)
The Nameless One
I abandon the quest against mage and lock if I can get a Watchpost + Robes on turn 7.
Itās SOOO hard to keep a robe alive by itself.
Ill use robe on 3 if Im against a spell light deck.