Vision of Darkness is 3 mana Discover a Shadow Spell
Legendary looks insane. If you dont have an answer to something you can just generate spells until you find one
Also 1 mana possible 2/3 on turn 1
Vision of Darkness is 3 mana Discover a Shadow Spell
Legendary looks insane. If you dont have an answer to something you can just generate spells until you find one
Also 1 mana possible 2/3 on turn 1
I feel like a 6 mana 6/6 that does nothing immediately is too weak.
i wonder which dev was thinking “barrens priest with the infinite discover was a very well received deck, let’s make something that is similar to that!”
The legendary will be buffed, like tavish’s heropower. It’s too weak as a 6 drop, but also as a battlecry.
The 1 drop is ridiculous: again, for some reason they need to make insane 1 drops, as if games aren’t already fast enough.
I am not particularly scared by this minion, but by the fact “4 stats + bonus” on 1 drops is becoming a normal thing; at a certain point we will see some 5 stats + bonus for 1 mana, probably in the next HS year
ehh, while it is strong on t1-2, it also makes the 1 cost res weaker, because it puts a 1/2 without effect in the pool.
I like the Leggo. Yeah it’s expensive, but getting it up basically grants you an endless supply of removal. The problem, as always, is winning from that point. It’s not some kind of absurdly powerful thing. I hate that tax on Priest doing things though. You know if this was a Mage / Rogue tool there’d be some kind of discount on the discovered card.
1 drop seems bad. I mean, a 1 mana 2/3 is good and all but it’s anti-synergy with that Rez card. Any sort of rez effect. It feels like too many pieces are missing to have Wild Aggro Shadow Pirate Priest somehow exist on any level in Standard. Like, Shadow Aggro Priest never had an abundance of damage and Renathal was printed since then. It’s almost like letting an archetype die for a year and trying to revive it in one expansion is hard to pull off.
Unlike other reveals, Priest reveals all seem to be going in different directions. Svalna and Mind Eater don’t feel like they go in the same deck as Crystalsmith and maybe Haunting Nightmare, Animate Dead doesn’t seem to go anywhere right now. None of these cards really feel strong enough to push a non-existant archetype and their archetypes don’t really exist right now.
ehh not so sure about that.
“infinite” is always taxed regardless the class, see cards like Headcrack (speaking of rogue)
or cards like Tentacles for Arms and etc.
Still permanent “3 cost discover a spell”, even multiple times per turn, is very strong.
Especially in a rotation with Radiant in, you drop that to 1, and you can refill your hand with discovered spells (including the ability to get more resses for the radiant on next rounds)
If it was rogue, it would have the preparation tax
Classic blizzard move, I will never understand why they do this on purpose
Infinite but totally different cards. Those cards have their effects, you pay for them, and they do the thing. Pay to effect. This card is pay to pay for an effect. It’s a 3 mana tax on whatever card you want that’s probably already in your deck somewhere. It’s Shadow Visions except it costs 3 and you can’t narrow your discover pool to get the card you want.
But you can spend your whole turn fishing for the card you won’t be able to play by the time you find it. Neat. I hate to think this costs 3 strictly because Radiant is in Standard because I doubt they’ll buff it if Radiant goes Wild again at Rotation.
I just don’t think Priest runs out of resources all that often. I’m greedy so I’ll play Svalna, but I don’t think its good.
It’s still infinite value.
you can’t expect for an infinite card to be as good as a standalone, not infinite card.
you use shadow visions and it’s one and done, you are -1 card and you fished for something. You use Visions and you still have visions, but the cost is just 1 more.
You could see it as a “1 mana get a Visions on hand” tucked on a regular discover.
You spoke about other classes getting such stuff with discounts, but in fact, that has never happened, infinite in the game always came as a tax.
I do think that the card is good for greed priest myself, but the main issue against this card is actually Denathrious combos that can one shot you.
On the other hand, I have regularly seen complains in this forum about how control is not good now because renathal enables 40 card midrange decks that have too many threats to have enough removal, this solves this.
So, it would be a good card in a renathal meta that didnt have denathrious in it… which is not what we have now.
If denathrious gets nerfed, it might be a cornerstone for a control priest deck.
I can accept a tax, a 3 mana tax is a huge tax.
it’s not a 3 mana tax, it’s a 1 mana tax though.
2 mana is the regular cost of such cards as seen from cards like Thrive that sees plenty of play.
Not equivalent. If you run Thrive or Shadow Visions then you’re curating your deck down to the minimum number of spells so you can always get the thing you want off them. This will always pull from the total pool of Shadow spells, whatever it is. Homework to find out what’s in there now and what will be there post rotation. Seems like it’d be a small pool after rotation.
Thrive/Visions is generally more about thinning your deck to make it consistent rather than for value, so I wouldn’t equate the two. Or because your deck is limited in some other way, like running very few minions. Svalna is totally different, it’s about longterm value. Their purposes are totally different.
I’d say she’s a better comparison to Priest Galakrond hero power. Both are about spending mana (with tax) to have infinite resources. Gala had a lot of lower lows and higher highs on the rolls and cost 2 mana. Svalna generally has an option for immediate board impact, Gala doesn’t. Gala was random and Svalna is discover.
So I circle back around to thinking that Vision of Darkness costs 3 because Radiant Elemental exists and that makes me sad.
using your own example, isn’t discover instead of random, much lower card pool to discover from, immediate answers and ability to be used multiple times per round, worth 1 mana?
that’s 4 advantages, some of them quite huge (the discover vs random and the multiple per turn ones)
to me it easily is.
to clarify my position a bit:
i’m not saying that the existence of this card makes control priest viable, i’m saying that this is a good card for control priest (maybe even a VERY good one).
Similarly to how Rokara was a good card (even pre buff) but when released she had no deck, but when control warrior became a thing she suddenly was one of the best cards of the deck.
The negative of this card is not the card/effect, it is that when druid (and soon DK) can one shot you with denathrious from hand, control priest may struggle due to that.
To try and clarify my position, I don’t think it’s pulling from a pool of spells where there are a lot of things I’d like to pay 3 extra mana for. And the fact that you can continue creating things that cost you an extra 3 mana doesn’t seem like a big bonus to me.
You’re coming from a value stance, I’m coming from a tempo stance. It just seems to me like you’ll fall farther and farther behind on board trying to make use of Svalna. It’s not even about Denathrius doing 60 to your face, idk that you live long enough for that to happen.
greed priest was never a deck that cared about tempo though.
It was a deck about outlasting opponents, thing is, in the current meta due to denathrious, you cant really “outlast” anything.
that’s why i am evaluating from a value standpoint.
it is a card that can relatively safely generate answers for both tall and wide board or generate threats through spells that discover minions.
the shadow spell school is tight enough imo that you can generally find what you want in one-two tries.
so yeah, i am looking it purely from the value side of things.
I don’t think there’s a balanced way to insert an “infinite tempo” card regardless of class, since infinite will always inherently be about value.
there is a tempo loss in the card, yes, but looking at previous similarly infinite cards, like the galakrond hero power you mentioned, it seems fairly minor compared to the upsides that come from that (basically much more control on what you gain and much more quantity)
For me 3 mana is too much since you have to pay 6 in advance every time.
Maybe 2 would have been too good, but in an environment without radiant elemental I don’t see it to be op.
From a value perspective, it’s a good card, but from a win condition point of view, you had better run normal quest priest and win the game normally by drawing the shard
Not if what you want isn’t in the pool. You want like Ruin or Death most of the time. Whisper maybe, but need a minion on board already probably or it’s not good. Identity Theft if you’re safe enough to spend 6 mana to draw 2 cards and not impact the board at all. That doesn’t leave a lot of mana to spend on controlling the board, and there aren’t a lot of low cost Shadow spells that do that well. And some of them are combo pieces, like imagine you get Theft Accusation and Whisper when you have no minions and no copied cards in hand. Option 3, please, I don’t care what it is.
(I do think Theft Accusation is actually a pretty cool card, hope Thief Priest is relevant. I don’t think this is what it needs to be relevant, though.)
The thing about Priest Gala is that it hard destroyed an enemy (or more) when it entered play. A little bit of armor. Maybe even gave you a weapon. Some of the minions did something in addition to being bodies. It gave you a Tempo advantage with that infinite value, even if it only removed one thing.
These are terrible.
6/6 do nothing on 6 is pretty bad. Then you still have to pay 3 to discover a spell. That’s really, really slow. Great for end game stuff, but priest tends to get smashed in the end game now. Plus… how does Theotar work with this? Disastrous, I’m sure.
And the 1 mana 2/3 is terrible. People are getting 1/3 minions with an effect for 1 mana now. This is a 2/3 conditional, is bad late game and has anti-synergy with the new 1 cost spell.
Priest is king of the anti-synergy card design. It’s like they do it on purpose
Aggro Darkbishop was doomed from the start if they were designing the last year of Shadow Spells around this coming out.