New Priest Legendary (and 1 other card)

Going through current shadow spells (as of this writing dunno what new spells there are)

EDIT: apparently frozen throne stuff won’t stick around, so don’t count on them in the pool

Theft Accusation - big removal but only if you thief priest
Identity theft - but hey you can become a thief priest if you choose this
Drown - technically you can also do thief priest stuff with this, but you’d have to dredge or somehow reshuffle your deck to get it back
Whispers of the Deep - could help clear stuff
Devourering plague - small removal + heal
Shadow word devour - a kind of small removal + minion buff
SW Death - big removal
Void Shard - nuke + heal
Thrive in the shadow - more discover, but you’ll be spending 5 mana to discover a spell
Amulet of Undying - oh boy more resses
Call of the grave - all around value card that works with res

My takeaway is that there are only a select few removal spells in the pool. The flip side is that you’re very likely to get value out of this legendary, so plan your deck/strategy accordingly.

In a way you can say it’s like galakrond priest hero power. You’re not likely to out tempo people, but you can try to out value them with turn after turn free stuff.

A meme deck idea is to build the rest of your deck for tempo, use cards liberally, then bank on drawing/playing this legendary in time to give you enough value to finish people off as you’re running low. Will likely rely on god curving out, but if you going all in like that you probably darkbishop benedictus and other aggressive cards

That said, another shadow priest deck idea I myself toyed with is shadow priest that’s more control/value minded. Still running darkbishop benedictus but you use that hero pwoer like quest hunter would to remove early/small threats and gain value advantage over time. You can’t start burning people fast like quest hunter later but you do priest value things.

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Pretty much the only thing I have wanted in Hearthstone all expansion has been a way to kill Renathal Priests/Paladins as Boon Priest instead of brainlessly dying to a single 1-2 card 4 mana AOE turn. I think Sister Svalna will work. :pray: :palms_up_together: :pray:


Boon Priest with Lyra and often Lyra+QueenAzshara has been my main deck for Castle Nathria.

I think Lyra is still stronger than Sister Svalna or Queen Azshara. You have to deal with getting trash Lyra spells, but you only need 1 Radiant Elemental on board instead of 3 with Sister Svalna when your popping off.

Queen Azshara is very likely stronger than SisterSvlana vs everything other than Hard-AOE packing Renathal Paladin/Priest.

Overall, I’m extremely happy to dump QueenAzshara for Sister Svalna if it lets me play against Renathal Priest/Paladin instead of Instaconceding.


5/5 Star Power in my deck. As an Anti Renathal Paladin/Priest Tech Card.

?/Star Power in Control Priest. I think Quest Priest and Thief Priest will both skip it. Unless Blizzard keeps nerfing winconditions and we return to Barrens, then it’s probably another broke leg Topior.

You included a few spells in there that won’t be in standard when this comes out. Eternal servitude would be a great hit, but it won’t be offered.

Ah, I didn’t know whether the frozen throne stuff would remain or not. Will edit my post

If you can find a way to get 3 Radiant Elementals, you can attempt to generate infinite Void Shards to kill your opponent. There would definitly be an APM cap on that tho

You’d have to get so incredibly lucky to get Void Shard every single offer while still dumping your other discovered cards that you find when you don’t get void shard offered. Can’t see that actually happening.

It could just be meme deck, but I can see Sister Svalna work in a Wild resurrection/copy deck where you put out 3 Radiant Elementals.

i think 3 mana is what a hero power with the same effect would cost

So… why did they only reveal 2 cards for priest, and why did shaman get all the cards I wanted for priest?

Also, i love that legendary. I’ll play the heck out of it regardless of whether or not it’s good.

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I would assume it means the second package for Priest is bigger, and seeing we already saw the 1 mana res card, its gonna probably be more like that

It’s possible that the new priest archetype requires a full reveal for them. That’s what I thought this reveal was going to be.

So far, I’m not impressed with any of the Priest stuff except for the 1 cost spell that hasn’t even been officially revealed yet.

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3 mana to discover a shadow spell. Its infinite but its not the value that things like zombeasts gave.

3 mana i think is to expensive,even for very late and value oriented decks.
Since the value you get is not board value,it is difficult to make good use of it. You cant use it to win a war of atrition and put pressure.
Maybe if it was 2 mana for the discovery.

Well there is spells that give board value i see now,the ressurect spells. Still 3 mana feels to expensive.

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there are also the discover a minion spells in the shadow school and the discover 2 cards from enemy deck.

so if you want with creating value instead of simply removals, it can do that too.

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Yes you are correct,i changed my opinion on this card.

Its a good card i think,maybe even very good. If the meta is viable to run a deck like this and the other cards are good as well.
3 mana is still expensive. You will be so much behind on tempo every single turn that you use this. But in some situations that is a drawback you can afford.
I can easily see it beeing to strong at 2 mana though so maybe 3 is good enough.

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yeah that was my opinion for the card s well.

a very good card, but not sure that the meta is right for it (actually quite sure that it isnt) but maybe down the line, if a traditional control priest exists, it will be part of it.

It’s possible that there is an 8 cards synergistic archetype for priest with no legendary, but history and the unrevealed cards we’ve seen so far make me doubtful.

Why 3 and not 2?
Galakrond priest had a similar effecr for 2 mana; tavish heropower originally costed 3 and was terrible.

I don’t think an heropower with such a basic effect should cost more than the usual 2; rexxar’s zombeast, which can alone win a value game, costed 2.
If the 1 extra cost is because you can use it multiple times in a turn, it’s a bad design because no one would ever spend 6 mana to discover an answer after failing the first time.

For me it costs 3 only because of radiant elemental. They will eventually have to nerf radiant elemental to a “not less than 1” or kill it like with sorcerer apprentice.
Until they properly address aura mana discount, they will either nerf other cards or release them in a weird state like this card.

(Then we have to see what happens after the official release, maybe I am wrong and that card is op even at 3 mana)

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Exactly. The 3 cost is a bit absurd, and it severely limits you.

Imagine spending 7 mana just so you can hopefully discover and then cast Shadow Word Ruin. It’s terrible. The best you can hope for are small cost spells, and then you’re spending 3 mana on top of what they cost.

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You could put it as the top end of an aggressive Darkbishop Benedictus deck. That deck tends to fizzle out in the late game, and this could be a way to get it over the finish line. In that deck, the cost doesn’t matter since you only use this when you’re in top deck mode.

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Can shadow priest really afford to play 9 mana to do nothing?