The location has the same number of charges as Aziel’s health, and its ability is - Give a friendly minion +3 attack and Rush - Turn back into a minion
However, that +3 attack on the location text is actually AZEL the MINION’s attack. So if you handbuff the 3/8 body, those handbuffs transfer to the location. If Aziel the minion has 20 attack, the location gives a friendly minion +20 attack when it opens. That means you can stack handbuffs on Aziel and the location becomes more and more powerful. And because the location’s durability will basically never expire you can transfer that power every couple turns. Southsea deckhand anyone?
Hanbuffs to Azel the minion carry over to the location’s power. It both gains durability with aziel’s health, and gives larger attack buffs when you buff the minions attack. There’s going to be some wicked leeroy shennanegins with this thing
Cards been out for hours yikes ,not even Paladin mains care about the class.
On a side note if you are going for a reveal post please put the card pictures in the future.
Now why would they print this in the expansion mage gets access to paladin cards? Isn’t this like complete opposite of what Mage can do, buff minions? Sure, mage might get some buff cards and whatnot from paladin, but it will still be subpar, since its access to buffs will be only from this expansion’s pool.
The official Hearthstone deckbuilder / site actually doesn’t have the images up yet. But i see. I can post the images here. I’ll add them when they get updated.
Damn over 5h after the reveal and still not there…
I never saw it take over 1h to update, Paladin reveals are indeed special that not even the devs care to update the official site.
Yesterday they waited until both reveals were out to put the cards on there. I wonder if they are creating a window where you have to go to the creator’s reveal to actually see the reveal
Uhhh… Lifeguard??? A 4 mana 2/7 with taunt is insane defensively and then the added potential large amount of heal from star power or flamestrike literally heals your hero to full.
You are completely wrong.
The primary purpose of this expansion’s cards is to be made playable in the class that borrows them. In the expansions that come it will be impossible for the pool to include new cards released, so the timing is very much focused on what happens now.
If Sanc’Azel doesn’t see immediate play on release in Mage it will never see play.
Lifeguard is not seeing any play. How many mages have you seen hard run removal except Inquisitive Creation. (not a spell)
It’s such a burden, always being right about Team 5 and the way they treat select classes…
Can you imagine? If mage had been given Druid, Shaman, rogue, or even Hunter cards instead?
But, oh no. Of course not.
Druid will get to abuse mage cards to an obscene level and mage will get one useful card from pally and a pile of mediocre crap that will never see play in the class.
They gave mage a burn deck as a pity pacifier and now it is business as usual.