New Druid Perils in Paradise cards revealed

What I’m not sure of is if that extra Mana is refreshable or not. Like can a turn 2 trail mix lead to a turn 2 desert nestmatron + other 4 drop? Or is it “fake” mana like innervate that can’t be refreshed?

Based on what was said, it seems to allow that extra mana to be refreshed fully. Probably why it uses “gain” and not “get” or something like so.

I thought yesterday they were supposed to have spoiled all the warrior cards?

Why does Druid always get all the good stuff?

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last cards were revealed. they seem pretty dang strong and stuff

Ugh, the back half are even better…

Druid and warrior can now raise their max Mana by 3 repeatedly, while ramping…

Eew…

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I just saw the last reveals…are you Fing kidding me right now?

3 mana gain 3 max mana crystal and gain a mana crystal?

Is this some sort of joke? WTF

And there is no cap…so if you find a way to just cast this a bunch you can have infinite mana.

Which of course you can do with Druid hand copying stuff. Give me a break. This is absurd.

And it’s not just Druid now. Now Warrior gets max mana and ramp?

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lmaooooooo

we’re avoiding ramp my ***

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I updated the OP. They released their mega bomb. It’s friggin GUFF the hero card… in spell form. For both warrior AND druid. And you can replay it with druid’s mage tourist Oh goodie

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so we agree Druid (and by proxy warrior) literally won this expansion

not like both of them are T1 rn or anything…

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Warrior is certainly not Tier 1.

Other than that those cards seem crazy for both Druid and Warrior. It’s ridiculous.

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Also their tourist just recasts that. If both are during that effect, your max is 22.

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Not including any wild growth BS they play as well.

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you are free to avoid it

i wont!

And Eonar is so much more gross when the max Mana exceeds 10

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Know the funny part on this ?

The new ramp is probably more balanced than wild growth.

Sure the mana limit is annoying but the tempo cost of it isn’t really worth.

new heights doesnt look like a card made to play it on curve
isnt a card i would keep in my mulligan

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Man the lesson we learned from Guff really was:
“Its kinda sad that Warrior didnt have access to it.”
I dont see how in any form this is a healthy addition to the game. Specially giving Warrior access to Druid cards seems really dumb but i guess we have to live with it.

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I didn’t even think about this.

I hate how insanely powerful Druid is always allowed to become. No one can ever touch max potential of Druid and it’s constantly a problem. The design really sucks with this.

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Game is Over.
Druid wins with 70-80%
Unban the little Dragon :dragon:
Let them dominate with infinite mana, Doomkin, access to mage spells, and even automatic spell re-casts!!
WoW … Holy CoW!

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