Something more like this:
AAECAZICAqzRBbClBA6uwAS5oASK4AX83wXuowWp4AW3mAXsowWozgSA1ASR4AWKsASE7wSunwQA
Just like an aggro deck, but using your hero power early to control the board.
Something more like this:
AAECAZICAqzRBbClBA6uwAS5oASK4AX83wXuowWp4AW3mAXsowWozgSA1ASR4AWKsASE7wSunwQA
Just like an aggro deck, but using your hero power early to control the board.
Weâll have to figure out how the rest of the deck is built before this becomes a huge concern. A beefy hero power is great but it wonât win the game by itself. It requires relatively weak 1 and 2 drops to set up and makes you really think about mana costs when deck building. Iâm not saying 2 mana for ~3 attack and armour isnât worth it, but if weâre hero powering a lot, weâre playing with 2 less mana.
Thereâs a lot of talk about the best case scenario in this thread but the deck will not be frequently building a 5/5 hero power within the first few turns. All decks have their nutty draws and this will definitely happen on occasion, but I think this idea is being over hyped a little. If we are dedicating tons of deck slots to tutoring these minions and making it consistent, we are suddenly very light on anything threatening other than casting hero power, and probably get run over by anything proactive.
Imma be a lilâ contrarian here; but in all fairness, druidâs identity in wow has always been being able to imitate other classesâ main identity. Druids can tank damage in bear form, deal physical damage with cat form or be a spell caster in balance form. It shouldnât be better than all the others at doing any of these things, but itâs still kinda druid-ey to do so. The biggest issue here is how much warrior sucks in comparison.
I bet they announce something tame and conditional for warrior next.
and still where is legendary spell from druid
I really do feel bad for people who love playing Warrior after comparing druidâs cards to warriorâs cards. Blizzard makes it clear that they want druid to be a better warrior in every way. Whatâs warrior supposed to play in standard to be competitive? While they have some cards that seem powerful individually, the synergy is lacking, and all they end up with is a lot of half-baked stuff and not enough survivability to make the slow play style that Blizzard seems to be pushing them towards actually WORK. I still think Blizzard fâd up by giving druid so many armor-generating cards that wouldâve actually helped warrior compete. Druid didnât need help surviving, warrior did. Even warriorâs more aggressive cards are lackluster compared to what other classes can do (and they lack the ability to reload the board as easily as other classes can) and a couple of board clears essentially makes them quit on the spot.
lets not see this 1 and 2mana new card druid can escape from aggro ? is have many many board clear? is can remove big minion whit low coast spell? when brann rotate druid has any finisher? i feel sry to warrior but this earlier 1-2mana crazy minion druid missed from start if you ask meâŚand power up hero power nice but you need spend 2 extra mana every turn what can be tempo lost
Not having Guff or Spammy Arcanist changes Druid completely.
I think the Legendary spell will be something like Rez a Minion of Each Type or some type of get copies of minions that died.
So we can play Armor Stacking Tony Druid without it losing to Renathal/DirtyRat.
Ping Druid is a lot worse than Ping Mage in theory (canât attack past taunt mainly). You have to actually attack things, it uses up your attack (if you try to combine it with other effects).
But the fact that these give 2 boosts each is pretty gross. And you can resummon them pretty easily. This is an insane amount of easy lethality. And when you consider what a good card Rake is. This is⌠concerning.
Iâm not sold this is the most broken thing ever, I donât think this is even as good as some of the degenerate stuff from last year, but itâs very very scary.
Even if druid doesnât become the best class in the meta, this small kit of these two minions + rake + the new 1-drop that draws or discovers a beast can fit almost any archetype and will likely have a very high drawn WR. It will probably be even better than Wildfire + Reckless, even without a strong payoff card like Mordresh or Varden.
Itâs Galakrond Warrior invoke + Tank Up on turn 3 for goddamâs sake, and you barely give up tempo unlike current Ramp Druid (which already is one of my most hated decks of all time).
I like the undead package more with these new cards but you really get about the same effect. Not playing planted Evidence seems foolish right at rotation. Access to the smallest spell pool at a discounted price is really good.
I just threw that together. I also realized that I didnât include a certain card that I think lots of decks should run that causes tempo loss for your opponent and is a great aggro card to play and no one is really talking about it:
This card right here. People are going to see this card a lot. I donât think people are quite understanding why the card is good. 4 mana 5/4. If you kill it, they get (2) 3/3 minions for free. If they donât kill it, itâs a 5/4 and they are needing to play the 3/3 minions for 3 themselves - tempo loss.
The card is so good. I canât wait to play it.
and posible burn 1-2 card from opponent next turn always worth a card till many same type hand burn stuff apper to some class already âcontrol killer metaâ
Free spirit is nutz def gonna be playing druid this expansion.
100% anti aggro tools for druid. Man i can think of some crazy wild decks.
Jesus only 4 mana⌠that cards a auto incude in a lot of decks.
Looks like druid priest and dk main classes ill be playing in standard.
I also though of some insainly op druid decks in wild all because of this new one cost card.
This card is why they removed brann. well part of it. Could you imagine if the didnt rotate brann and this card was in standard lmao?