7 mana rare spell:
Restore 5 Health to all characters. Draw 5 cards
https://outof.cards/hearthstone/cards/6877-overflow
7 mana rare spell:
Restore 5 Health to all characters. Draw 5 cards
https://outof.cards/hearthstone/cards/6877-overflow
This would still see play just for the 5 card draw… 5 healing is a nice bonus against aggro or something else.
Ultimate infestation is one of the most insane card, this isn’t that far away, it’s also 3 Mana cheaper… will see play in most druid decks.
Please note you heal the opponent an his board, not just yourself.
Sprint that heals everything, conveniently 5 health which will reawaken Lucentbark. But would druid otherwise want to use it though since it does nothing for tempo and druid (currently) doesn’t have the stall tools they used to like Spreading Plague? Sprint isn’t often run in rogue and they had a way to discount it by 3.
Any other reasons to run a slow card like this? Sunreaver Warmage maybe? More hand druid support?
edit- Ah I see it was paired with a 5 mana 3/5 with taunt that costs 0 if you play a 5+ cost spell. That’s pretty strong.
Good to note but also since you play it on your turn you can take value trades and then heal your board while drawing cards.
Thin the deck for elise
Penultimate Hyperhydration!
There, much better.
Now we’re talking. Druid has card draw and better Arcane Tyrants again, I see.
edit: something something Sunreaver Warmage something something.
Named after a womans period. Doesn’t get much closer to nature than that.
I’ve got a crazy idea brewing that involves Elise, treants and Desert Obelisk. A sort of token combo hybrid that uses the token part to stay alive and get chip damage in and then would try to hit Obelisk and/or Gloop Sprayer with Dreampetal Florist and then dupilicate them via Elise, Floop and Barista Lynchen. If the Obelisk triggers don’t finish the job, then there’s board wide buffs like PotW, Blessing of the Ancients, Savage Roar and maybe even Gift of the Wild (probably too far) to push across the finish line.
The best proof ever made that rogue spells are overcosted because of prep.
Rogue - Cost 7 Draw 4.
Druid - Cost 7 Draw 5. Heal all 5.
Poor Rogue.
Yah this card will see play as soon as every druid deck isnt token druid. Druid loves cards.
All Rogues get now are “pay x mana get x amount of random cards from opponents class”.
One of the most annoying this playing as or against rogue. There is no way to tell what card they may actually be able to play next turn
Note that this is a great card for lucent bark druid with a way to draw cards and heal for the crucial 5
So, basically Rogue’s Sprint with a considerable potential upside and downside since the healing applies to enemy minions and hero as well. Heal Druid with Lucentbark could run this, obviously.
And this spell makes the other revealed Druid card…

… along with Sunreaver Warmage on Druid look more appealing.
" A woman’s period! Women don’t speak like that! Give me a break! I don’t know how you’ve done it Rimmer but that is not Kochanski."
Basically another stall tool for wild OTK druids. Is anybody missing Avians/Kun combos?
Even with the must-have coin those are too easy to pull, just because of the fact it doesn’t need preparation. No Thaurissan, no copying with cards like Simulacrum, just draw and pull. This might be dangerous for wild ladder.
During UIs time:
This is not the case here. The whole healing card will see play only when you have minions down, do the trades than heal them and then play Anubisath defender for extra tempo. Which is impossible cause right now druid neither has ramp nor decent minions.
So in general this is a card that ll see 0 play unless druid get ramp and decent minions. Otherwise its trashy.
It isn’t really though. The 5 heal all makes it a card that doesn’t really help out any aggressive game plan (which is most of what togue does, you wouldn’t want sprint to draw 1 more card and heal your opponent’s board for 5 in most rogue decks). Plus, in general cards from expansions are allowed to be better than the classic set, as blizz doesn’t seem to like the power level of the classic set being too high due to its non-rotating nature.
Druid needed a bit of mass card draw in order to recover from the loss of naturalize and good ramp in their standard decks. Thank god this isn’t quite as good as ultimate infestation.
Hm. I see some potential here.