I think it’s honestly the imbalanced trinkets, but I’ve never had more games than this season where I’m doing max 15 damage to players or taking 15 damage. You can be at 30 health and lost in two turns a lot more frequently than ever before
Not quite sure your terminology is correct.
The difference in growth between a average/slightly better then average build and a good build is larger then normal?
For example I found myself in the last 2 with a reasonable but not great mech build perhaps 500/500 per minion with all but 1 divine shielded .I last played the guy In the lead perhaps 5-6 rounds before and had a narrow win at the time.
I face him and wait for a 20 second swoosh while his numbers inflate and face 5000/5000 divine shielded dragons. I did not kill a single minion…
I would not say that is burst just a much better build
It’s for sure imbalanced.
You mean the anomalies right? Trinkets before anomalies had big impact, but trinkets WITH anomalies is simply too much. An example being starting with a golden scout. You sell it for two tier 6s and get a game ending power spike, far earlier than before.
Anomalies ruin any sense of balance.
Even without trinkets or anomalies, there isn’t any balance to this game. They do not balance this mode, and I’ve made peace with that some time ago.
But I get what you’re saying. The damage cap doesn’t really work for how easy it is to get higher tier cards, and honestly, it’d probably feel better if the amount of damage you dealt to an opponent had nothing to do with the card’s tier. At least, for me.
Like, good luck with not getting Tide Oracles first… lol.