Nerfs for just Fizzle and Shaffar = Cringe

Because it’s extremely overpowered on zerg and mediocre in the past. They almost always have 2 minions with the deathrattle buff relatively early.

When it was released ~2 years ago the only other deathrattle in that patch was an 8mana card(slow) and at a later expansion the (slow) Plagues.

I despise the recent direction of taking a card and making it objectively less fun for the person playing it, rather than just weaker. Especially for cards that are just about to rotate. Like, if you don’t trust your own design, why should I have faith in what you’re doing going forward?

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Yep, tone-deaf decisions and do-nothing changes as usual.

Just to be clear, I’m not mad because they changed Fizzle, this was one of my suggestions. But If Fizzle gets nerfed then Kil’jaeden needs a card limit too.

I’m the most upset because they didn’t touch any of the new cards. Zerg is insufferable, with bad draw being absurdly rare. Actually, let me re-clarify. DK Zerg is insufferable.

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If you want it hot fixed/destroyed, play it.

The fastest way to get rid of anything is to join in the degenerate fun.

Just spam it all day and it will be taken away expeditiously.

Because the majority of players are the top 1000 in the world, right? What a laugh. Make changes that only ease the gameplay of the top percent. I play fizzle in a few shaman decks and its inconsistent in every one, because you need specific cards in hand. Only in the luckiest and grindy-est of games did it make a difference. Most times im winning or losing before i ever even have fizz and triangulate in hand. Let alone with raynor or shudder to accompany it.

Right. Just gloss over the neutral two card infinite 7/7 taunt combo with dranei. Lmao

At some point yesterday I got 4 or 5 in a row. It seems smarter to play a counter instead of that deck.

For some reason a fast Terran warrior (faster than the netdeck warrior) seemed good against it.

Those don’t provide INFINITE. Go look up the definition of the word.

What’s the connection between the two? One is creating a loop of OP single play cards. The other is a card barely playable in standard that removes the ability of a degenerate decks style from being played in Wild.