I despise the recent direction of taking a card and making it objectively less fun for the person playing it, rather than just weaker. Especially for cards that are just about to rotate. Like, if you don’t trust your own design, why should I have faith in what you’re doing going forward?
Yep, tone-deaf decisions and do-nothing changes as usual.
Just to be clear, I’m not mad because they changed Fizzle, this was one of my suggestions. But If Fizzle gets nerfed then Kil’jaeden needs a card limit too.
I’m the most upset because they didn’t touch any of the new cards. Zerg is insufferable, with bad draw being absurdly rare. Actually, let me re-clarify. DK Zerg is insufferable.
Because the majority of players are the top 1000 in the world, right? What a laugh. Make changes that only ease the gameplay of the top percent. I play fizzle in a few shaman decks and its inconsistent in every one, because you need specific cards in hand. Only in the luckiest and grindy-est of games did it make a difference. Most times im winning or losing before i ever even have fizz and triangulate in hand. Let alone with raynor or shudder to accompany it.
Those don’t provide INFINITE. Go look up the definition of the word.
What’s the connection between the two? One is creating a loop of OP single play cards. The other is a card barely playable in standard that removes the ability of a degenerate decks style from being played in Wild.