I mean, buff or nerf, it’s relative and sometimes even subjective, which is why ANY change of a card should make it dustable for full amount
I’ve said this previously and I can’t believe it isn’t so.
People already abuse the system by crafting obviously broken cards, knowing they’ll get the full refund once it’s nerfed. I don’t see what they’re trying to accomplish by “buffing” minions to avoid issuing full refunds to players. They can already do it consistently.
Maybe I’d rather play a 8-mana, 3 elemental version of the card. If that’s the case, the card has been nerfed (subjectively), and I should get that refund.
Was that supposed to be weird? How do you fight alcohol abuse? By prohibition? Or does prohibition only makes things worse?
When it’s obvious a system is getting abused, you have two options:
a) Make it more generous so that nobody has to “abuse” it anymore, or
b) Make it even more strict so that you have to invest more energy to abuse it.
The thing is, option b) doesn’t get rid of the abuse, and the extra energy spent in attempts of abuse of the system will result in MORE, not less of the total abuse. Overcompensation.
It’s obvious to me the correct path is a), always.
EDIT: and that’s without taking fairness into account. If some people are profiting from abusing the system, they have unfair advantage over the majority. Best way to make things fairer is to remove the source of the advantage.
I don’t think it was obvious at all. Most people don’t think out apparent contradictions. Still, the primary purpose of my comment wasn’t to put you down, it was to provoke elaboration (assuming that there was any to be had). I got exactly what I wanted.
I’m pretty sure that’s the abuse he was referring to.
I don’t know how big of a problem it is, and if anyone went Chicken Little on it, I’d consider that ridiculous. But it might be a design flaw. Doesn’t feel worth arguing against Altair here.
That’s the “abuse” i was talking about. Just like you put “scam” in quotation marks, I did the same with “abuse” because it’s not really an abuse. It’s just a trick which can be used to get ahead of people who are either too lazy, too undisciplined or simply uninformed, and don’t take what’s given to them freely on a consistent basis.
In fact, I’m one of those players - the “lazy” subtype - and even though I don’t think what others are doing is wrong, I think the system is wrong because it enables such a trivial source of advantage.
I’d rather people PAY for their advantages because then at least I know why they have it. I’m not gonna spend my time predicting what will be getting nerfed and what not and then force myself to play the broken deck while it’s broken, and then stop it later on.
In fact, I’m quite the opposite. It takes time for me to try a new deck, and when I learn it, I’ll probably keep playing it when it gets nerfed because now I understand it and can pick up wins where many could not.
It’s hard to decipher that post, but I like that you’re implying, the nerfed cards should give LESS dust (or somehow be more expensive in another way).
No, I’m suggesting the opposite - ALL changes to a card should warrant a full dust refund, not just nerfs.
And my main argument in favor of that is the fact that sometimes change can be subjective or relative to the deck and/or meta.
Just like you sometimes wish your Tsunami was 8-cost, summon 3 ellies, because you already have 4 minions on board and only 8 mana, but no, it costs 10 mana and summons 4, so the play is inefficient at best, terrible at worst.
Anyway, ANY change to a card should warrant a full refund. It’s no longer a card I spent dust to get. It might as well be a powercrept (or anti-powercrept) version of the card from a different expansion somewhere in the future. It’s definitely not what I paid dust for.
I treated it as a serious question. Tsunami unironically was buffed. In the current meta, it would be a weaker card at one less Elemental and 2 less Cost. It’s not even close.
Yes, I don’t mind it, and in fact, I’m used to this. I’ve played Lost Ark completely f2p for 9 months across 2 years, and most of that time, I was with the elite, paying and non-paying, with my main character on max level, max gear and all. And all of that despite 14-15 months of inactivity, which meant I had to catchup much more content than I played to achieve that. Some people have money, others have time, and time = money.
I’m not afraid of paying customers receiving a short-term advantage over me. In the long-term, it’s non-existant, and for me, even the long-term comes shortly.
So, yeah, I don’t mind it because I’d like the game to survive, and also because I’m not afraid of some competition.