TL;DR: adjust the overall balance and not only design decks for TikTok-brains that can’t think for 10 seconds
Take as an example the old druid deck (can’t remember the name), which used Dr. Boom, the treants and feral rage etc. Think, it was around 2011-13 that period. You had to get lucky to have double innervate (and coin if turn 2 play, else turn 3) to play Dr. Boom directly (was considered a strong leggy back then). BGH (big game hunter) wasn’t really expensive and countered the play (plus 2 innervates gone). Some decks were quite cancer at times (specifically, looking at you Mill rogue or Zoo lock), but it had a somewhat balanced tempo phase and cards were not broken beyond Narnia just to sell an additional pack (was also the time when Ben Rhode was still around iirc)
Thought you were about to come up with some deep insight.
Here, let me walk you through it: Adjustments to deck balance aren’t there to stop decks from doing things you personally doesn’t like.
Here, let me walk you through another point: There’s no sucessful CCG in the market that doesn’t go through power creep. The game you desire that exists as the original hearthstone existed is a dead game 3 years in.
I don’t believe that you actually have any evidence that this relationship exists. I mean, of course you can find people who dislike it, but you can’t prove that it doesn’t gain more players (attracted to the popular deck) than it loses.
Blizz probably has metrics on it. They pretty rarely share that kind of info with us.
The last time they did was in barrens priest were they made a comment that players were auto conceding wins in matchups because they just hated the deck that much.
It’s pretty easy to see that popularity is the main driver of complaints though.
Eh, yes, blowout turns often do cause the complaints, but historically it has pretty much always been whatever was most popular that drives the most hate.
It makes sense though. No one really cares much about an overpowered deck they see 1/100 times.
But something that wins 50% of the time that you see every other match? That’s going to draw a whole lot of grief, as people associate the popularity with power.
The changes made my win rate playing Blood DK even better against it. I swear if at any point they give Blood DK a real win condition card the community will be reaching for the pitchforks.
While this is true. The changes make BSM deck even more vulnerable to agro decks which will hurt its popularity to a noticeable extent I hope. So yeah it will still crush slower midrange decks (and lose to super control) but at the expense of probably losing to every agro deck (moreso than now where t4 skyla can often enough shut down agro but a 1 turn difference is actually huge).
The deck’s power is disgusting in the midgame, but I think the nerf is enough to make it easily counter-able if you so want to. Most times when BSM would beat painlock, pirates etc it was barely by 1 turn so this changes it a lot.
the reality is that BSM is barely a deck in the meta. It is a completely aggro meta with druid pretending it isn’t cheating out big cards like it’s an aggro deck. It was always an aggro meta even before BSM existed and it is STILL an aggro meta. ATM BSM is barely hanging onto being tier 2 and is most likely a tier 3 deck. It isn’t even a player in the overall meta anymore.
How do players keep complaining about decks like this while the obviously broken hyper aggro decks are considered “Fine” but do the exact same game and end games on turn 5-6? Not to mention Druid doing exactly what it has been doing for months and still being one of if not the best classes in game.
I expect they’ll probably buff mage next patch to be able to compete with druid mana cheat… Probably skyla to 3 and surflopod to 4 mana and make it a 5/6.
I don’t think you understand the meta in terms of warrior which is VERY important here because warrior is the quintessential control deck in this game.
Warrior was BAD against that deck (it can’t handle high-board-health early) and it’s still bad. The best counter was high deck speed or non-damage control.
I see you quotes someone else but it seems like you are you talking to me? Here is a simple question for you. You craft a card for 8 mana. The next day the card is 10 mana. Has it been nerfed? It’s not a trick question btw.