Nerfs (and 1 Buff) Coming Tomorrow

The Treasure Distributor nerf hits Pirate DH.
And Painlock gets hit with the Party Fiend nerf.

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I feel ya and ya can play sif let it die and conman it the next turn

Edit: make a deck that is more focussed on the norg and sif resurrections

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Honestly at that point i Just play powerful 6 drops and call It Sea chill mage.

Would probably be better than anything that was done prior pip.

Broken :open_mouth: :open_mouth: :open_mouth:

When you see it, you know you’re dead next turn.

But can you stop it??

Soooo tilting!

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Seriously tho no Paladin nerfs?

That tracks , Blizzard missing a near oppressive level deck in their nerfs just to have it catapult to oppressive levels. Gee they have never done this before.

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That’s like putting a bandaid on a broken arm.

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LOL Tsunami getting nerfed. Saw that coming a MILE AWAY. Four minions with pseudo charge is far too much even at 10 mana. Three is the proper amount to make the game fair.

There needed to be about 20 more nerfs done though. How did Paladin escape the nerf bat AGAIN???

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Wheel warlock, with infinite demons deck, the seething will generate electricity.

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Both are significant nerfs to both decks, especially painlock, as depending on what they nerf on the card, loses their turn 1 3/3 that also activates their future discounts

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idk ask that altair guy, he hit gold playing sludgelock

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dont know about others will do but i wont disenchant togwagle

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Par for the course. Paladin mains will tell you Paladin sucks no matter what the data may suggest.

As for the nerfs…YES YES YES YES YES
I approve of every single one of these nerfs. Yogg. Dorian. Marin treasures. Crescendo. Tsunami. Everything.

FINALLY.

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Yogg is fine currently, they probably nerfed him because of the next expansion.
Indeed since he can mind control the starship he totally invalidates the new mechanic and you will see him in every deck.
I guess they will make the mind control random

~100% of the decks that are slow play it, which proves it’s extremely OP in comparison to other cards in the game that need the mana it needs to be played (or lack of it in the case of Marin).

The game would be better if all neutral cards were deleted.

They could have just slowed it down a bit more instead of touching Tsunami. I’d expect it to be reverted but maybe they have some kind of creative adjustment like changing the stats on the elementals.

Edit: reverted rip

I guess you can Tsunami on 4 now if you start with coin though without Skyla lol.

So this needs saying, because apparently Blizzard doesn’t understand how their own game works.

Nerfing yogg from 9 mana to 10 mana is a BUFF to druids. This should be obvious if you play the game, druids can ramp to 10+ mana turn 4,5 or 6 latest. This means, other classes that can’t ramp to the same degree (nearly every class except the small ramp given to warrior.) Blizzard has effectively made Yogg MUCH less accessible to every class except druid, which Yogg is now SLIGHTLY less accesible.

Given Yogg’s use is probably most unhealthy in druids, (multiple ways to cheat it out with Dorian, Dungar, just mana cheat) and druids identity is supposed to be that it lacks defenses against wide boards (early), this is pretty much unacceptable.

The first thing Blizzard needs to do is reevaluate this nerf and UNNERF yogg, then remove the board clear effect from Yogg as the nerf.

Removing the force enemy minion attack would be a nice change for yogg… but coming down a turn later means aggro finishes druid off with ease… much like how renethal has bought an extra turn to stabilize. I think of it as a nerf vs aggro and a buff vs other slower decks especially with the mana nerf to dorian as well.

what did they change about wand/kobold from marin?

Wand makes cards cost 3 less now, Kobold replaces hand with legendsry minions that cost 1 less

ah. seem like good changes i guess.