It consistently can get an OTK by turn 7 and meanwhile, it has a really good pool of removal tools. It is the definition of a noninteractive toxic deck. And at least in my rank, people is spaming it. So… nerf it plz
I am pretty sure it will get nerfed and VS seem to agree. I think it might be the most non-interactive deck I’ve ever seen. There’s no way to interact with it. You can’t Vol’jin the Mozaki out because they don’t play any minions other than Mozaki (and if they do, they quickly kill it) and you’re dead before you can Mutanus. And if you can Mutanus and they have Mozaki in hand, they’re playing the deck wrong.
What I’d much rather see is just make dirty rat and other similar neutral minions moved to standard. It would really help break up a lot of these types of decks.
But yeah, it’s almost certainly going to be nerfed. It’s faster and better than Quest Mage was before it got nerfed.
VS states:
The field refuses to let it get too good because of its obnoxious play pattern, which we think needs addressing. A single Incanter’s Flow means the opponent is dead the moment Mozaki is drawn as early as turn 6. We don’t think that’s acceptable.
Just stop printing OTK decks.
Make Mozaki capped at +5 spell damage for one.
Limit mana cost reduction to minimum 1 mana, nothing should cost 0 if it didn’t cost 0 to begin with. Allow only a few exceptions to this, like the spell Preparation and similar single card this turn effects.
In order for New things to appear some have to Go.
If anything It could Go earlier to wild Just because mozaki will rotate in less than 4 month anyway.
But whatever.
What rank are you atm i see warriors, druids some mages and paladins at diamond 5.
It shouldnt be a general rule, but a lot of cards should had those words printed in it.
Diamond 10-6, I see a little bit of everything, but mostly mages and warriors.
Okay so I’m not feeling this today
so I’ll be brief.
VS is good on statistics, the best even
and poor on nerf philosophy
but then again, so is their audience
and it’s tough going against what one’s audience wants
Well the most problematic thing i find is people starting to want burgle rogue nerfs.
Like…
They really gonna nerf the main archtype carrying alterac cards after all we did pass to see they being played?
It is the best deck right now at top Legend, so I kinda get it. But it’s a comfy Tier 2 deck everywhere else and I don’t think top Legend is the end all and be all of balance.
I’m more worried about Poison Rogue than Thief Rogue, and I’m more worried about Quest Rogue than either.
Poison Rogue will suffer the same problem every single “Weapon Rogue” design there has ever been (except for Kingsbane) in that weapon tech completely crushes it. Oozes and the like always make a debut when a class starts using a Weapon as their main source of damage and it always shoves that deck down.
Now, if the deck is SO good that EVERYONE is forced to tech weapon removal, then it gets addressed. But it usually only takes a few decks teching against it to really keep it at bay. The only exception to this ever was Kingsbane because you could never remove it completely.
Right now, it’s not exactly popular on ladder so people don’t really feel the need to tech in Vipers. But if it shows its face often enough, the Vipers will really keep it at bay.
Don’t worry. Mages always get nerfed.
Just wait and let paying customers have their fun for a month.
A bit hyperbolic, but yeah, it’s quite effective.
That said, I already told you I was worried about other stuff more.
Burgle and Quest Rogue are often kept in check hard by Priest. It’s not so much that Burgle and Quest Rogue are good as it is that Priest is so bad. A rise in Priest will see a fall in Burgle/Quest Rogue.
The first time the card has been relevant since it’s been released, also rotating in a couple of months. But I wouldn’t be surprised if it gets nerfed cause it’s a mage deck above t3.
Come on now. It won’t get nerfed because it’s a mage deck above T3. Wildfire Mage could be a top deck and it wouldn’t get nerfed. The playstyle seems fair and feels fine to lose to.
Mozaki is a completely different monster. It is one of the most solitaire decks in this games existence and beats you faster than nearly all previous solitaire decks before it. It’s extremely bad game design. Anyone who has been hit with 40-60 damage to face on turn 6 all from hand with a deck you can’t interact with knows this. OwlTK got nerfed for much, much less.
Poor on nerf philosophy? Their accuracy in predicting what devs will do, and why, is uncanny.
We’re not talking about predictive ability here. “We don’t think that’s acceptable” is a statement of neither what is nor what will be; it’s a statement of what ought. Subjective.
Last year blizzard went on christmas vacation break and left starcraft 2 in a permanently broken state over nearly four weeks from mid december to january where their cloud settings was not scaling up and was capped at a very low capacity.
If anyone thinks they are going to quickly turn around mage nerfs, it is not going to happen.
So according to you a 1 mana “you win the game” card that you may have 30 copies of in your deck cannot be described as unacceptable without being subjective? Or in other words, “it’s subjective” is not really a valid reason to say that they’re “poor” at nerf philosophy. Because literally any nerf philosophy would be “subjective”.
I’ve seen your nerf suggestions. You saying that anyone else has a bad “nerf philosophy” is pretty rich.
Priest might beat this new school tempo hybrid burgle stuff, but it has always been heavily unflavored vs traditional burgle decks. If you want to win with something like tess or espionage, getting a preist opponent is a good first step xD…
Unless it’s wild rez Preist. Old school Burgle Rogue definitely dies to wild rez preist lol that is the one exception