I’ve just played Libram Paladin, Pirate Demon Hunter, and some kind of OTK Protoss Priest who had 96/96 worth of minions of charge- all by Turn 5. Same with a Warlock who cheated out two 8/8 Flesh Giants and more on Turn 5. It’s not something that “just happens now and then when the stars align” but nearly every game.
I’ve literally played 5 games in a row I lost on Turn 5. There’s no more pitched games or interesting decks that work. In all honesty it’s become unplayable.
I don’t have any suggestions, this cancer potato now has too many flaws baked in to have a few easy answers like nerfing a handful of problematic cards, the entire game needs an overhaul.
I feel like the Game Designers, who have done a great job except for this myopic, fatal flaw and have a horrible job shepherding this game into health over the long run. They clearly don’t play their own game or understand it.