moonkin/Beast druid Idea

What if there was a mechanic where beast druid would add various “moonkin” cards to their opponents hand. These cards go away after the druids turn is over and the effect on the moonkin cards activate. Some of the moonkin cards could be random buffs/damage to minions or draw effects. All of the effects are taking the various beast effects and making a cohesive theme/mechanic. Some of the cards can scale/ramp by comboing them some are strong enough to be used alone. These effects can be built in a choose one card aswell (like choose one: Give a moonkin that gives armor or give a moonkin card that summons a beast).

Types of bleed idea cards: (remember the moonkin cards activate at the END of the player turn not the opponents and they are in their hand so the effects to buff or damage are backwards.)

  1. (Spitting camel effect) does 1 damage to own minions. +1 for each moonkin card.
  2. (Banana effect) buff an opponent minion 1-1. +1-1 for each moonkin card.
  3. Give Opponent 1 armor. +1 armor for each moonkin card.
  4. Adapt a random opponents minion.
  5. Summon a random (X cost) beast for opponent.
  6. Reduce the cost of beast in your opponents hand by 1. +1 for each bleed card.
  7. Each player draws a card.
  8. Each player gets one empty mana.
  9. Put an acorn type thing in the opponents deck
  10. put an albatross in My deck.

You could put them in a deathrattle effect on a minion for some fun reversal/self damage gameplay… if the minion dies when its not your turn you have the effects done to you…