I know this topic has already been discussed well, but I thought too long about this solution not to share
Note that it has been given almost this way in other forums, but it follows a good argument to win the sympathy of the developers.
Exclude maximized mercenaries from the coin draw of packs.
Strengths
. Stimulates PVE, as it will be necessary to maximize a mercenary to remove it from the pack draw.
. Stimulates PVP, as it will be faster to maximize mercenaries when getting packs.
. Since it takes Heroic Bounties to max out mercenaries, this will help content producers.
. Easy and fast development solution.
. As a mercenary pack will have more value for the consumer, it will be possible to nerf a mercenary and give a compensation pack
. When launching mercenaries they don’t need to be in new expansions to get out of the “mercenary ocean” effect and it will still generate
interest in buying new packs to be able to use them in PVP, in the case of competitive players.
Negative point
. It doesn’t retroactively solve the problem of excess coins for veteran players, but after so long, the loss has already been accounted for! who still
playing this mode will be able to accept this, as long as there is hope for the mode to be revitalized.
. It is necessary to understand that the solution of converting currencies for other mercenaries, although good for consumers, its very dificulty to handle as any new content release could be purchased with converted currencies and it would take too long to develop an exchange office and set a conversion factor,
the mode is already quite impaired today.
PVP Bonus Chest Prize have mercenary coins from your team.
. Encouragement to keep the meta dynamic and renewed, since if you put new mercenaries on your team, you will receive coins for them, and you
you need at least the basics developed to do PVP.
The problem with your suggestion is that would be too fast to get a full maxed collection with minimum amount of packs (problem for blizzard you know)
It’s excelent for players, but it needs to be a middle ground between the company and the customers
I had thought something similar to the dust system of constructed, you can disenchant coins for maxed mercs and craft other mercs coins, at a rate, maybe, 4 for 1 rares, 8 for 1 epics, 16 for 1 legendary
Or increase the amount of coins of tasks for the merc who have the quest or expand the amount of task beyond 18 so we can better target coins for a specific merc
Make no mistake that the way Mercenaries is designed is quite intentional. It’s all a cash grab with a thin coat of paint. Sorry to rag on the mode. It has potential. It needs to seek acquiring and retaining players through fun and not relying solely on the Blizzard stamp it has on. The idea should be to make money because players are having fun and want to have more fun therefore buying packs and deals.
This mode was created with a short life expectancy in mind. Everything is to maximize the amount of money it can steal from people in the short term.
Forgive me for taking this opportunity to speak badly of the mode you’re enjoying. I enjoyed it for a day or two myself. I can’t in good conscience play it anymore.
Blizzard is a big company that should take its business seriously. Cheating your customers is certainly not one of your goals. There is always a form o make profit in a long term and keep yours customers. Battleground does´nt offer great profit, at first look, but keep players playing Hearthsone. A big deal in a long term strategy. Mercenaries can follow that strategy while keeping a good ROI
Well, do you think it’s an oversight that players can receive coins for mercenaries that are already max’d out? If it were, it would’ve been fixed quickly. On the other hand, look how quickly the elemental bounty and mysterious stranger were fixed.
Don’t give Blizzard too much credit. They’ll definitely do what they can to maximize revenue, even at the cost of tarnishing our experience. As long as players are willing to buy Mercenaries packs and store specials, they’ll continue this streak.
Again, though, I’m not trying to put anyone down. I can totally understand enjoying this mode. I only have a hard time, personally, when it feels so that everything is designed to be monetized.
It’s a pretty easy problem to solve; the fact excess coins exist already show that the mode was poorly made for the players.
Don’t expect a solution to a problem that they created from the start and that they are deliberatly leaving in the game.
The fact that mercenaries is somehow less appealing than duels is astounding for me: duels was a mode released out of nowhere, with no anticipations and hype.
Mercenaries was supposed to be a big new mode, which was delayed multiple times and it even affected directly the normal release of HS expansions; and yet, it’s still full of basic problems (excess coins) and it was so underwhelming that in less than a year lot of players already stopped playing it
I would say that this conversion rate needs to be much more significant.
Say extra coins are converted into a more versatile currency.
300 rare =1 100 epic =1 50 legend =1
You could then use those currency to level any merc (1 to 1 point value) or purchase a portrait.
Of course portraits need to be extremely expensive to discourage farming.
So 10,000 for rare 20,000 for epic and 50,000 for legendary.
Yes its slow and impractical but at least your extra coins wont be useless.
I think the mercenaries mode was launched in a hurry with the aim of doing an acceptance test. I agree that the problem of excess coins was already known. Apparently the mode passed the test as it was later announced that they became aware of the issues and were going to work on them. The money has already been taken, now is the time to satisfy consumers.
Well the rates can be ajusted no problem, as long as they do something about it
I don’t mind portraits being expensive, they are just cosmetic and I never cared about them in my life (although default portrait for some mercs are really lackluster)