Mage is finally decent so there is no reason to nerf mechashark, the card is easy to play around, just build board so they cant kill you.
Hopefully blizzard doesnt ruin the card and make mage unplayable again because ppl have deep hatred for mages
Mage is finally decent so there is no reason to nerf mechashark, the card is easy to play around, just build board so they cant kill you.
Hopefully blizzard doesnt ruin the card and make mage unplayable again because ppl have deep hatred for mages
Hard to build a board when your opponent has a mechashark on it.
What this guy said he speaks the truth
Thereâs no reason to nerf Mechashark because itâs only powerful with the mana discounts from seaway. If thereâs a card to nerf itâs seaway.
Mate it needs a nerfing same with the mages colossal card
It does need a nerf when you can drop 2/3 reduced cost Sharks the same turn and deal over 9+ damage alone from vomiting your hand while leaving behind bodies your opponent has to deal with or die to chip damage
If mechashark does get needed mage still has the Naha package
Both Naga Mage and Mech Mage needs tuning (Siren, Mecha-shark, Seafloor Gateway).
The Shark needs major nerfing, in fact the card needs to be reworked to not deal any damage to face. for the same reason that pen-flinger got nerfed to not be able to ping face.
I disagree that Seafloor Gateway is the only problem here enabling discounts.
Weâve seen time and time again that minions that can immediately go face after hitting the board are a major problem. Mechashark basically can go face, and board clear.
Meanwhile illidari inquisitor and mr. Smite are still unnerfed ![]()
Dear God⌠Get off of it. It can be deadly and itâs basically Mech Mageâs win condition. Nerfing this card might just kill the deck. This deck, in my perspective, is reasonable. It is not unfun to play against. Itâs also really fun to play. Let it go, guys.
Itâs worth noting this card is around the fourth best card to mulligan. Itâs also about third or fourth in played winrate. If you want to complain, aim for the cards that are possibly problematic, i.e Seafloor Gateway.
As of now, I donât believe this deck needs to be touched.
i could see seafloor gateway going to 4 mana.
Incanterâs flow was still playable at 4, Deck of lunacy was still playable at 4, refreshing spring water was still playable at 5.
ppl have deep hatred for mages
Fake news. We donât care because they arenât scamming us with Incanterâs flow/ Deck of Lunacy.
WellâŚ
They still not that good and people still asking for nerfs.
So i guess you can only talk by you.
The amount of reeing over Warrior and Druid atm compared to Mage is astronomical.
Basically the rule is if something sees play, someone, somewhere will demand nerfs.
I see more threads about how Mage shouldnât be nerfed, or about âaNtI-mAgE bIaSâ than Mage hate.
I guess i helped create a Monster too.
People just donât know when to stop.
But the mechashark threads actually get on my bad side a little based on the historic and i confess that if i even see a mechashark nerf i gonna start despite that community because it gonna be proof that itâs literally about being mage.
How is it that no one who wants Shark nerfed gets this is a buff? This just improves how consistently Shark deals with boards, which is often what itâs being played to do in the first place.
Youâre joking, right. What makes Mecha-Shark obscene is precisely the fact that it can go board or face, aka flexibility depending on board state. If there is no board, not only does it build a board, it also deals additional damage to face. If you canât clear it in the early game, youâre taking 3 extra damage every time a mech is played. Itâs very similar to pirate Cannoneer in that regard (4 extra to face).
it needs to not deal damage face, and it will be much more tolerable.
No. Iâm not. What makes Shark so obscene is the massive tempo swing, not the face damage that the Mechs themselves will cause in a turn or two anyway.
Taking 3 face damage every time a mech is played means nothing. The relevant event in this play is the extra body on board, and Shark is more dangerous here if it canât hit face because this way you cannot even establish a board to contest the Mechs. The Mechs will kill you regardless of the burn. You will not kill them unless you have removal spells because Shark is guaranteed to chip away at your board with no chance of whiffing on your face every single time.
If it cannot deal face damage, it always hits your minions, preventing you from contesting it and setting you even further behind. Mech Mage players no longer need to gamble with early Shark plays to hold the board against lots of pressure - your proposed ânerfâ guarantees they take the board back fully on every one of those plays and can establish a threatening board presence much earlier because they donât need to wait on a big combo turn to make sure they clear your board.
Indeed. Iâve had matches where Mecha-shark was at the bottom of my deck and it was the wrong card to dredge and I still won. The deck doesnât need any nerfs at all. Some players just want to take the strategy out of the game.
If youâre playing Mecha-Shark for the face damage youâre playing some terrible otk deck in Wild, not Mech Mage.