I’d rather play against Questlock and their infinite fatigue damage than this unfun piece of cancer celestial alignment. At least you can interact with questlock. If they play celestial alignment and have lady anacondra in hand and plays a billion armors and mana ramp you’re as good as dead because there’s NOTHING you can do.
So you are whining about a deck which is played -3% and has around 60% WR. If you want, devs remove druid completely, how about that? Servers are full of stupid “BrainNotFoundError” aggro/combo decks and you complain from the only versatile druid deck, while other classes finish the quest/the play before turn 7. Wow, you are really amazing.
I’m not following… The title is asking to make Celestial Alignment only work for the Druid casting it, and thus not the opponent, but the body is about complaining about the Druid casting it.
You basically make one of the most typical mistakes a lot of players in HS are making when it comes to nerfing cards. They dont do nerfs only based on winrates. One of the main reason they target certain cards is the play experience. Stealer of Souls deck had way lower winrate than Handlock version but they still chose to nerf that card, because of the terrible feeling you had when you played vs it. Celestial Alignment is not fun to play against. Cards that don’t allow you to play your cards are just problematic.
Your complaining about a deck that requires you very specific cards in hand to be effective. You have to have;
Lady Anacondra
Nourish
Auctioneer
and…
Celestial Alignment
If you whiff any of those cards…its over. Also you need to survive long enough to play a 7 mana card, with very limited defense options. Celestial Druid might be a hard counter to your quest mage or quest shaman (that your probably playing because your complaining) but its terrible against big priest and anything remotely aggro.
There are plenty of bigger issues to look at before Celestial Alignment.
Please play the deck before commenting about it. Your idea is correct but you can’t compare it with Druid. Tell me one decent deck except brainless aggro deck? Where is quest druid?? Where is midrange druid?? You can’t find an alternative, because druid CAN’T deal damage to the opponent or minions, doesn’t have AoE. There are only two stupid cards that deal 3 damge to a SİNGLE minion. That means in a meta where people adopts full board of minions you can’t clear them and take the full damage SEVERAL TİMES. This means you will either die or barely survive. This is clearly 50/50 gambling and the only reason l myself play is that I hate aggro decks as they don’t need a plan, strategy or creative ideas but dump dump dump and hit face.
And about nerfing… Comparing with Warlock card SoS, were you ever able to counter that sick card SoS? No, that is why they nerfed it. While you are half-dead when you use celes, if SoS is played not the Warlock but his opponent was dead. There is an HUGE difference. Celes only works against mage who wants to finish the stupid quest and wants to throw unlimited fireballs. I know that current HS team is extremely stupid as they can’t design cards, but even they are not stupid enough to change Celes.
And about handlock. What makes you think they won’t nerf handlock? That is as broken as SoS. A number of times free big minions with windfury. Even if you pass them which is not easy for every class, they already finish the quest and deck. You are fatiqued already. However, current team is like a joke as they nerfed those 8/8 to 9 mana and than 10 mana They think increasing mana will slow the usage. This already proves that they don’t understand the game mechanics so l’m hopeless from them. But this doesn’t change the fact that handlock is also broken just as Warlock entirely. As a note, WR is always an important factor, as nobody will play a deck -50% and every deck that is nerfed in HS history had 70%+ WR. I think the record was on kingsbane roque.
Lastly, l don’t want to be misunderstood. If druid had AoE like swipe as in the past (One of the most stupid decision to move it to wild as this killed the Druid entirely) then l would agree with you. Currently, celes druid wins only with the best draws not to mention even drawing cards are terribly designed. Discard minions (What are we, Warlock???) or draw a card or play Lotto to draw a second one??? While Warlock draws 3 cards for 3 mana with the help to the quest, Mage draws 4 cards for 2 mana. Draw 3 cards for 6 mana… Who designs these cards should immediately be fired.
I have played Druid a lot more than you have my friend. I have around 2k ranked wins on Druid. And i have played alignment druid a lot. Bringing aggro as an argument to justify an unhealthy card is just wrong. Also Druid is one of the best classes right now, it has a tier 1 deck and high tier 2 deck. So wth are you talking about?
Firstly, your aproach is far from being kind and logical. How come you make assessments about me without knowing me? I am a legend player who is playing ever since beta, I can prove it if necessary. And I have 4.4k wins with Druid as it is my main char since then.
Bringing aggro as an argument is with the idea of it has a lot of counter decks which balances the card. If aggro decks disappear from the game (that we know it will never happen) then we would talk that the card should get a nerf for its property.
I suppose you are indicating aggro Druid which does not belong to this discussion. If you claim that Celes Druid is a top tier deck, that would be funny
By the way, the less Warlock or Mage is seen, the less Celes will be played.
Yeah i’ve heard that if you play it on mage you just lose the game. I know it’s hit or miss on quest shaman. With overload half your cards lock you out of the game and random generation / fireheart is weakened.
But also at the same time, 1 mana lifesteal elementals aren’t that bad and you can fight for the board before they do it, so it evens out.
I’ve faced quite few celestial alignment druid with quest mage and quest shaman, once the celestial is casted it’s over, doesn’t matter if you have Flow or not. They don’t have any minions on board making most of your spells garbage. And when it’s their turn, they play rest of their deck, full board of giant minions and recast alignment again. GG
There are quite few conditions to have succesful alignment/anacondra game.
You need to find one of those 2 copies and 1 of anacondra.
You have limited draw before alignment turn - you have guess the weight and if you go miracle, thats it under 6 mana (auctioneer). Or fungal fortune, but you risk losing anacondra
You have practically no board clears - you have 2 single target spells for 3 damage (and few rush minions, if you run it).
So shaman has some chance by flooding the board, which cant be dealt with, especially if not drawn alignment (I played mainly quest shaman this expansion and had decent success).
Mage is luckily completely screwed, if druid has followup on alignment (and he gets it before mage plays quest reward). With warlock it is tricky, because you cant play it while he has weapon (and ideally before he reaches 10 cards in deck).