Magnetic is a very dumb mechanic

There has to be done something about this mechanic, it literally gives cards charge and added stats, play a 1-5 2 mana mech and then just add minions with more stats on top of it , just an example.
It’s such a stupid mechanic

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Yea i’d say it’s getting silly. It allows a charge mechanic if you have at least one mech on board.

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I think you’re right, it gives the magnetic minion you drop charge, youd think this was unintended by the devs. Other than that it’s fine.

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It’s baffling how they don’t make charge minions anymore but oversights like these are still present in game.

You can punish magnetic by sap or silence effects.

It’s been around since Boomsday. You’re just now noticing because all the cards that just rotated out were so much stronger.

Did you have the same issue with all those stronger cards? Are you just complaining about one currently powerful keyword?

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I would tend to agree. I worry that as more and more additional mechanics come in we will find ourselves in this problem more and more.

It must be difficult to conceive new ideas that aren’t either overly complex to make work in game, or aren’t potentially over powered.

I feel like its inevitable and for as much as they talked about power creep in the early years of Hearthstone, its going to happen due to niche circumstances like this without much potential recourse for the player base.

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By that standard Blessing of Kings is overpowered…

It’s a minion buff; a minion buff that can only be applied to a specific minion type and has the option to summon. It’s a glorified choose one card and to say it grants Charge is disingenuous at best.

It’s fine as is. Clear his mechs after he plays them if it concerns you that much, then he has nothing to magnetize to.

I dont mind that its powerful, echo is also very powerful but to give your minions charge on top of combining their stats and every other status like lifesteal and such its just really over the top.

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Oh, dear. You are referring to Zilliax. Zilliax is a 3/2 legendary mech that has Divine Shield, Lifesteal and Rush.

Rush only allows you to attack minions.

Generally, you don’t play Zilliax without a target so it almost always loses divine shield the same turn its played. Its definitely the right thing to trade or use a spell/weapon to get rid of it…can’t magnetize it if its not there.

It does not grant Charge. It is a minion buff. These things have been around since Basic.

If it granted Charge, you could play a minion then magnetize it the same turn and hit face. But you can’t. Because magnetizing a minion does not grant Charge. Just like Blessing of Kings and Dire Frenzy don’t grant Charge.

It is a mechanic that rewards silence effects (interacting with your opponents’ cards), and heavily rewards keeping their board clear.

Would you like to have no incentives to interact with your opponent’s board? We get enough complaints about “always hitting face” as it is. If there is no reward for maintaining board position then that is exactly what will happen.

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It does grant charge. You put a magnetic together with a minion that haven’t attacked yet and it gets the stats and you can attack anywhere you want. Zilliax instead gives it rush when you magnetize i and it behaves as if its a newly dropped rush minion.

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It does not. It grants Charge in exactly the same way that Blessing of Kings grants Charge. Meaning it doesn’t.

It modifies the minion being targeted, which is completely different from playing the magnetic minion by itself.

For example, if you play a small mech, and then magnetize something to it on the same turn, that minion will not be able to attack anything (unless one of them has Charge or Rush printed on it).

The magnetized minion isn’t a new minion. It is the exact same minion as it was earlier, with a buff. This is exactly how enchantments have worked since the beginning of the game.

Like I said, it is a mechanic that rewards you for maintaining board presence. That is a good thing to have in this game.

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Yes it does stop trying to compare individual buff cards to an entire mechanic in the game, do you realize how dumb you look when you do that?
Its very clear that its a broken mechanic that gives cards charge with added stats by just playing minions that in and of themselves are not bad at all.
Stop pretending to be stupid

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Yes, you do look pretty dumb. Can you summon a plain Mech, magnetize another to it, then attack face all in the same turn? No. Then it doesn’t have Charge. Quit being stupid.

When using the magnetize effect, the minion becomes a glorified buff, nothing more. If you’re not whining about Blessing of Kings then there is no reason to whine about Magnetic. If it’s that much of a threat, stop ignoring the board.

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buffs to minions been a part of the game since 2014 magnetic is just another one

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magnetic is not a buff, its a mechanic that allows mechs to gain rush, charge, heals
its a broken stop trying to compare it to buff cards

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Magnetic is literally the same as buffing a minion. It reacts the same way to sap, silence, polymorph, et cetera.

Wargear is basically a Choose one: Make a 5/5, or give a minion +5/+5

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Now explain how that is functionally any different that hitting the surviving minion with a 5/5 buff…

So, a buff then…

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lets see

you are lying about charge there isnt a single magnetic minion with charge

and all the other buffs can be given with minions, weapons or spells we have

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