Even pro-players will stop playing mage in wild mode!! The owner of the game didn’t understand his own game, congratulations Blizzard for this type of mercenary and incompetent company that you have always been!!
I hate to deliver unwelcome news, but the one who’s meant to have fun when playing a deck is the person actually playing it, not the opponent.
A late combo-turn deck like Quest Mage wasn’t a genuine problem as long as players had the ability to recognize patterns indicating imminent defeat after it’s played. And you know, simply press the button on the bottom right of the screen and go next, rather than crying about it after.
What’s the difference between depriving your opponent of their turn and simply outright killing them, both by turn 5, for example? I’ll tell you; there isn’t one.
There was no right in destroying Quest Mage except providing the man-children of their lollipop so they can stop whining.
I don’t think I’ll ever reply to you again.
Your presence doesn’t seem geared toward genuine conversation but rather maintaining an unfunny persona. Bye.
Wild players always try to push this narrative, while standard players don’t care.
Despite your apparent confidence, your demeanor suggests insecurity.
I’m really feeling the absence of rogues playing their entire deck by turn 2 and swarming the board with 8/8s.
Definitely missing out on the fun, aren’t I?
Technically they put it in Tier 4 for top Legend, but it was the very top deck in Tier 4 so I’m counting that as basically Tier 3. But D4-1 matters more anyway.
agreed 100%, even though I approve of the nerf to TW.
I really hope this exposes Team 5 enough that they either restore some cards, or buff some for mage. Doing both would be excellent.
Unacceptable. If you approve of the nerf then the nerf isn’t biased to you. You need to decide if this nerf was good or bad and if it’s good then you need to praise them for doing it