“Buffed” cards that won’t change anything. Spell Mage’s problem wasn’t the 6 mana draw nor was it Sunset Volley. Remember that there isn’t a 10 mana spell to replace Sunset Volley for the Orb, so these 2 changes won’t change the deck’s viability.
Nerf Snake Oil??? Gone Rainbow Mage as well.
Mage is effectively gone from the game.
You nerf the only viable deck for 8 month plus now! And don’t hit the correct buffs for the new deck. I am done. Just say you hate Mage atp. We know it.
Yeah this was completely dense from them. Rainbow mage is literally the only deck in the game punished by this change, and for what reason? Now there’s 0 mage decks viable.
Time warp mage was absurdly abused for so long, and it’s about time they put an end to inifiate turns. The card has be returned to the original intended state, the way it was intended to be played when it first came out, back when there were not spells that repeated spells that didnt’ start in your hand and cards like potion of illusions.
This deck was wilds version of Turtle Mage. It should not have been allowed to run rampid as long as it did and I’m Glad it’s finally dead. Honestly someone finally woke up and was like… let’s do the right thing after years of this nonsense.
Also Mage is my most played class so I’m not hating on mages. I love the class, but I think this deck was not a fun or fair deck to face once players found ways to manipluate the spell to infinity.
I am happy for the Time Warp nerf. The decks it enabled were some of the worst experiences when Mage could keep repeating the spell over and over. Hoping it will return to being a meme combo enabler
Elemental mage is an okay deck but really not very competitive
I’m going to stick with random Yogg mage shenanigans in wild. It’s not good, but I think it’s fun
God forbid Mage does something actually magical.
You people just don’t even want to consider how Mage is literally gone from the game! Removed from everywhere after this!
Enjoy your fun people! I am sure the only problematic part was of wild was Time Warp! Definitely no bias regarding this nerf!
I am not happy that mage doesn’t appear to have any viable decks. Mage is my favorite class. But I very much disliked that Time Warp was it’s only good deck in Wild as well. I am hopeful that a better deck comes along at some point
I think it’s pretty much obvious this buff is really a nerf to tendrils (in fact deck is outright killed), which mage rarely if never build around.
One deck that isn’t used now that is technically buffed is any deck that wants to use orb as the curve is teeny tiny bit less clunky.
This one does hurt mage more, but similar to above I think it’s more about nature shaman. Along with all the other nerfs to nature shaman, that deck might as well be the closest thing to being killed like tendrils.
Note that the fact shamans got hit so hard kills the old mage whine about how other classes get away with doing things mages did (but got nerfed for).
Don’t play wild so I won’t say more about waygate, but I will say that hey, Zarimi got nerfed too.
For standard, while mage really isn’t buffed a lot, but the fact that other classes got nerfed (to their best decks, they might receive buffs elsewhere) should result in a bigger net gain.