Ok, so, I’ve just about gotten to the point where I auto concede against a mage with a token druid. They have WAY TOO MUCH! Board clear every turn for massive damage. High hero damage with spells. Tons of secrets.
Not to mention that many of these spells in this deck are just stupid op. 2 cost card x2 reduces the cost of all spells by 2 is ridiculous. So, for a typical mage that has 20+ spells in their deck, this practically gives them a free 40 mana crystals right at the start of the game. How is this even close to fair? Mages start turn 4 at turn 25, basically…
The devolving card shouldn’t even be in the game. Not only does this card change the minion type and the attack and defense, it also causes the card to lose all buffs. For a measly cost of 2? C’mon, seriously? I don’t think it would be as bad if mobs didn’t lose buffs, but the potential to pretty much reduce 3 cards to nothing is ridiculous. Such cheap removal against, say a 9 mana move seems quite harsh.
Just some frustrations I have with the current state of play. I can rarely, if ever, beat a mage with a toke druid. At least with any other match-up, I feel like I have at least a chance. When I see a mage, I pretty much chalk it up as a loss before the match even begins.
Something needs to be done about it. I have also played aggro shaman, face hunter, and a little mid game demon hunter. Any time I have come against a mage with these and the druid, it’s always a loss.
Not to mention, that it seems I run into a mage probably 50% of the time.
Thanks for listening to the rant. Constructive comments are welcome, of course.