I was thinking all this as well, bsm did not need access to conman its gonna be ridiculous, imagine conman pandaren conman
yes it did
ive seen the last VS report
I think it did. An archetype like BSM can only work with a massive manacheat engine. A single legendary that allows them to cast a big spell for 1 or 0 is a good step, but then a card that allows them to repeat that free big spell again is what closes the deal. With what BSM had, it was barely even a foundation of a deck. That tourist + rogue cards is walls and roof all in one.
Playing in Wild, I can see some potential drawbacks to burndown.
Imagine: Turn 3 you play burndown, and draw say, WF, and Rewind, (which is what I run) and next turn they drop say, Forensic Duster and also on turn 4, then turn 5 Loatheb?
Guess I lose, lol. While it doesnât sound likely, it would be my luck, lol.
That was a god awful BSM list. I know that my version is significantly better than that trash.
Burndown is good but not wild powerlevel good.
In wild youâre going for really cheap draw for as many cards as you can for stuff like secret passage.
If mage ever get to a fire spell deck someday i can see this card working in wild because of itâs capacity to âprepâ fire spells.
But other than that it is just extra card draw for spell mage in standard for now.
Naga decks are back on the menu, boys!
Is there a naga deck though? I was wondering this when I saw the spell.
Power creep is the number one reason for loss of player agency in this game, second to none.
Consistent power creep means every meta will become, draw your win con and win immediately. As per creeps, it exacerbates this and makes small advantages in card draw order have overwhelming effects on the outcome of games.
If you love RNG and loss of player agency, thatâs fine. But realize that most players do not. High swings in RNG outcomes is at best a neutral effect on the enjoyment of the game, and loss of player agency, beyond yourself, I donât know many people who enjoy it.
Also, Ive made a really fun game for you, you can run it in any python interpreter, based on your preferences here, Iâm sure youâll love it
import random
def guess_number_game():
random_number = random.randint(1, 100)
try:
user_guess = int(input("Guess a number between 1 and 100: "))
if user_guess < 1 or user_guess > 100:
print("Your guess should be between 1 and 100!")
return
if user_guess == random_number:
print(f"Congratulations! You guessed the correct number: {random_number}")
else:
print(f"Sorry, you guessed {user_guess}. The correct number was {random_number}. Better luck next time!")
except ValueError:
print("Please enter a valid number!")
guess_number_game()
So, Robocaller does draw from your deck, right?
It doesnât discover or anything?
Cause I think Schyla is right, this might be ok in my Wild deck.
Yeah, it draws from the deck. What made you think it discovers?
This will have to be tested in the WF deck, but not in the secret deck.
Itâs a randomized tutor from your deck. So itâs ideal in slower decks, you can play it for tempo but chapuzo might be right in that it starts at 888, which is nearly useless.
However, statistically, if it draws from the cards uniformly at random based on mana cost, since it draws three cards with different or same? Mana cost each turn you only have to wait at most 3 turns to have a very strong chance to tutor the mana cost you need.
I applaud the design, in that it will be a high skill cap card in the sense that you need to know whatâs in your deck (assuming you arenât using a tracker if you are itâs dumb easy) , however the power creep is appalling.
Remember how I predicted pupil will be bonkers broken in terms of how many otk it will enable? Seems I was right, I know a thing or two about otk deck building. This card is insane tutor card in terms of assembling combo pieces, you can literally patiently wait for the mana cost of the card pieces you need, for example 4xy to tutor, Sonya, plus two other combo pieces etc.
I wouldnât be surprised if a high roll otk enabled by this card is t4. In standard. T3 in wild maybe?
Remember pillager rogue in wild leading to t4 otk? Well we might see those in standard now lol.
Citation needed.
Slippery slope fallacy.
Only when the creep is inconsistent â that is, if the target cards have much higher power than the other cards in the same deck.
whew! I read earlier remarks and got confused, lol
On second thought, I should probably explain this.
What you are doing here is imagining some theoretical maximum that, in actually reality, will never exist. For example, a 0 cost card that literally reads âwin the game.â That card would, indeed, totally destroy agency; it will also never exist.
From this you conclude âincreasing power level decreases agency.â This is a false conclusion because it assumes a strictly linear relationship.
Letâs consider a similar argument regarding rate of taxation. One might argue that, if the tax rate was 0%, then government revenue from taxation would be zero â this makes sense, but would never happen. They then fallaciously conclude that lowering the tax rate ALWAYS reduces government revenue.
But this is fallacious, because if the tax rate is 100%, then no one would voluntarily report taxables, and government taxation from revenue would also be zero. If revenue is 0 at 0% and 0 at 100%, then the maximum value must be some point between 0% and 100%. Between 0% and that point, increasing the tax rate increases revenues; between that point and 100%, increasing the tax rate DECREASES revenues.
We donât have a slippery slope, because the chart is not shaped like a linear function. It is shaped like a parabola, more or less. Or maybe the chart is more complicated, like two âcamel humpsâ instead of one. Etc.
Itâs the same for power. If all cards did nothing, then there would also be no agency. Therefore, there are points on the chart where increasing power decreases agency, but there are also points on the chart where increasing power INCREASES agency. You have NOT demonstrated where the inflection point(s) is/are, nor have you demonstrated where on that chart we are currently. Therefore, it is not necessarily true that increasing power from where we are now decreases agency.
Donât listen to whoever said the card is bad. Itâs not. The card is fantastic. The question is which decks will it be fantastic in.
And BSM 100% just got a mega boost. Anyone saying otherwise has no clue what they are talking about. I assure you Mage only increases in power with this.
So, what Iâm running is kind of a combo, right? Iâm using WF/ Reckless /Sing along/ and Brewmaster to blast everything repeatedly?
Someone said I donât like combo decks.
What I donât like is excessive complexity. This sounds ok though:)
Simple, and as fast as possible. Thatâs me, lol.
Yes, your deck is more like a combo deck.
These cards might change the way you build it or play it because it could be more consistent with some of these cards if they synergize well.
I sure hope so. I love the deck, but it doesnât win much lol.
Oh, and the other card, The draw/burn one? That might be good for secret mage?
That might be good for secret mage?
Yah, the most expensive card in your Secret Mage is 6 mana right?