I doubt that it does. It’s a fun deck for me, but I don’t think it is all that strong, once the player base adjusts.
Well that’s good no? Good enough that you can compete and rank up with it, not as good to get an immediate nerf. Sounds like the sweet spot
Heat Wave is a good card.
I hope that’s true.
So is Malfunction. I honestly never had an issue with Token Hunter or Flood Paladin.
The Mage is not back it is still bad The deck is horrible against everything.
i won with it at low ranks.
No idea how it would perform higher, though.
I wonder if Rewind would help more with this for light shows. It is just missing something and yes anything below bronze it a no-go for this deck.
Just a heads up. I posted this only because Mage was getting traction yesterday. Since then there are now at least 5 distinct Mage decks being played by top ranked players. They are all playing to burn you down asap regardless of how they go about it.
nah nah, mage bad cause like, uh, i said so, and it doesn’t have 90% wr
me mallenroh me smart, me mage player, me mad at blizzard cause mage not bestest in hole world!
I’m running a similar deck, went to legend from Diamond 9 pretty quick.
Was doing the no minion previously, basically just subbed in the two new cards
Bounced out Discovery of magic, hidden objects, galaxy project. Added heatwave, fireball, and molten rune.
Tight deck list seems to play fast, destroys most of the go face swarm types, (star gazing into malfunction is mad strong) and doesn’t suffer from the lack of cards in hand issues as previous mage decks.
I will say, for once it seems the devs didn’t just sandbag mages, malfunction was the card mages have needed for a long time. Here’s hoping it doesn’t trend like most mage builds seem to and get hit with the nerf hammer immediately.
Side note…I have smiled several times now when I have had DKs insta quit when I buy one get oned the second kvaldir …They don’t seem to enjoy having plaques in their deck, especially when they are also getting nuked every turn.
2x (1) Flame Geyser
2x (2) Cosmic Keyboard
2x (2) Frostbolt
2x (2) Heat Wave
1x (2) Infinitize the Maxitude
2x (2) Malfunction
2x (2) Primordial Glyph
2x (2) Stargazing
2x (2) Void Scripture
2x (3) Buy One, Get One Freeze
2x (3) Molten Rune
1x (3) Reverberations
2x (4) Fireball
2x (4) Frost Lich Cross-Stitch
2x (4) Spot the Difference
2x (5) Manufacturing Error
AAECAYHPBgLR+AXxgAYO/Z4EgMIFy/4Fg5UG1pgG8psGsp4G5aYGs6cGuKcG5bgGy9AGheYGhuYGAAA=
My slightly modified version got me from P5 to D10 today in about 1 hr! No losses today; I lost once yesterday out of 3 games, making it 13-1 so far.
Fast games and cheap wins. Me likes! Lets see if it can carry me into the D5 dumpster.
I mentioned years ago if they nerf Fireball I will quit the game.
Not because it’s an unsuitable nerf, but because of what that nerf represents. Nerfing a Core card so that expansion cards can be made/created to fill in that design space.
Additional there are so many more broken cards than Fireball, their priorities will have to be super whack for that to happen.
so, maybe players will start leaning my way if this happens?
Because this would be the textbook definition of blatant.
I didn’t mean it for real. It was very tongue and cheek. It’s about as average as a card as you get.
Been playing a much slower “Praise Yogg” version of spell mage. Malfunction is an absurdly strong card. Buy One Get One Freeze is also a great card in addition to having one of the greatest card names I’ve seen in awhile. Playing weapon into BOGOF into Spot the Difference can often put your opponent into a position of using everything they have just to live if not just running them over.
I’ll probably gravitate towards something like the lists here if it’s doing well against the other fast decks.
I ran a yogg deck previously (down to diamond) just super frustraighting to have the box lose me the game way to many times. Much like it was frustrating to have the orb weapon miss lethal to put up mirror image or something dumb (this before a switched to a no minion deck).
Honestly I almost didn’t want to mention just how strong malfunction is as I really don’t want the eyes of the nerf gods to see it.
Aside from a few just spectacularly bad draw games, this new deck steamrolled from D9 to legend.
The randomness is part of what I loved and hated. I just started to hold those cards until I was going to lose and then play them so a bad outcome doesn’t matter.
I think a great many mage players are bored to pieces with: “Play and Pray” RNG. I know I am.
Team 5 has pushed this on the class for ages now.
I was battling a Reno Priest today and they started to build up a board I couldnt clear. Yogg came up in one of my discovers so I chanced it. Cleared the board fine, I hit a Twisting Nether… but the 5th spell was 3 Sevens when I already had 9 cards in hand. Concede.