Leaving the game till warrior is nerfed

hi , i just want to share that i am not playing anymore due to warrior . if the class is not nerfed i simply go away from the game till warrior is not meta anymore . thank you everybody and see you later .

all matches are warrior i am not interested in a ame with one class representation only .

they need to nerf the total of armor they gain or i am out of the game definitively .

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Were you also playing warrior, before you quit?

I did the same thing a week ago. HS doesn’t deserve players when they are so bad at maintaining the game.

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The popularity of Warrior is not Blizzard’s fault, it is the playerbase’s fault.

In a previous meta this expansion, Shopper DH was the meta tyrant. This was a meta tyrant that made sense and therefore its popularity was Blizzard’s fault. You could look at Shopper DH’s matchup winrate chart and it was all green and beige, no red, so no bad matchups only good and even matchups. It only has soft counters not hard counters. It demanded a nerf, and it got one.

In the current Standard, Warrior does not fit this mold at all. Reno Warrior has multiple hard counters, like Sludgelock, Insanity Warlock, Token Hunter and Zarimi Priest. The deck that SHOULD be meta tyrant, in the same way Shopper DH used to be, is Token Hunter, whose only bad matchup is Aggro Paladin (and happens to hard counter Reno Warrior). It’s not that Reno Warrior can’t be countered, it’s not that the tools aren’t already available to the playerbase to fix the problem themselves and run decks that counter Reno Warrior until it’s driven from the meta. It’s that the playerbase refuses to use these tools, they’d rather continue to play Warrior or play decks that lose hard to Warrior than play a deck that counters Warrior.

The playerbase could solve the Warrior problem without further Blizzard intervention, and they just stubbornly refuse to. In that situation, what should Blizzard do? Remember, they can’t play the game for us. All they can do is put the tools before us, and they already did that. What would be the point in putting the tools in front of us again?

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They made the card and chose not to nerf it.

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Who cares? The only reason why the deck is popular is because people choose not to counter it. If the playerbase was rational then Warrior wouldn’t be popular, it wouldn’t have a good winrate, and Token Hunter would be everywhere. No patch necessary.

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Wrong… developers made the warrior insanely unbalanced… maybe not by a direct goal… they are just incompetent we already know that… but atleast they should try to fix it as soon as possible… They could quick nerf some cards or disabled them lately when they were so problematic… They could do that to Brann too… or make it’s mana cost to 9… but they are not even saying anything… it is so hard to confess they have made a mistake again?

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No they didn’t. Warrior is very easy to beat if you actually try. The only problem is that the community is refusing to even try. They won’t switch to decks that beat it.

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But not every class can do. Thats the mainproblem. You are forced to play decks to beat the warrior. Its not the fault from the player.

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Oh my, I don’t think I’ve ever seen so many ellipses. I felt like I needed an inhaler while reading that.

So what. You aren’t forced to play a particular class. Stop pretending that you are.

It absolutely is the fault of the collective playerbase. I mean, whether you individually play one of five counter decks doesn’t matter much, but the fact that the collective refuses to run those five counters in greater numbers, when they absolutely could, matters a lot.

Warrior’s popularity and success is completely irrational, completely unnecessary, and could go away within mere days without a balance patch if players would just choose which deck they play with rational self-interest.

And no, players can’t just deck selection their way out of every problem, indeed most metas they can’t. They can in this meta specifically because matchup analysis and data specific to the current meta.

Again, I’m (unfortunately) the highest ranked (far from the best, though) sludgelock player in the world currently, and I’m giving it up.

I’m sick of winning for 2 hours and then losing for weeks across all the servers, which is what it looks like when you play aggro decks.

It’s unsustainable in higher ranks.

I don’t know about lower ranks, don’t care, but that’s what happens in higher ranks. It’s just a turn off from aggro decks. So that’s one less counter to warrior on that part of the ladder.

P.S. I know this sounds illogical, but it really isn’t. The reason why it’s that way, is because I win in 2 minutes or under, and I lose in 15 minutes or more. Yes, I can concede as soon as my intuition kicks in telling me it’s lost, but that’s not how you reach high ranks, so I’m forced to keep losing 10x more time on losses for days in a row, hoping for a miracle.

Not fun.

I’ve recently switched to an Insanity Warlock list. Not because Token Hunter gives bad results, it was winning fine, but it’s kinda boring with the low skill cap and all.

It’s not really sludge, unless you count 2 SoW and a Pop’gar.

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It’s warlock’s last hope

Stop with the BS… It is Blizzards fault end of story.

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no, it’s their fault. it’s Blizzards. atm even plague DK can’t ruin them, as all legends work “no duplicates at start” now. So, literally they have no countermatch, and this deck have everything. life, armor, board clears, single removal, TNT… Everything. 30+% of my meta is warriors and i am diamond 5. No way i ll go and suffer such stupid meta longer
4 turn or even normal 6 turn Brann is autowin for most cases. Brann is the problem. big problem without solutions. It must cost freaking 10… i donno really.
For my experience - you can challenge warrior without early Brann, but still…

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This is a huge issue with the base. In MTG if a deck is overplayed the playerbase will hate it out with counters and tech. Not so with this community.

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I know, right, almost like the player base is entitled and lazy. Sad at times

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It’s a bit different since MTG is based on a physical card game. They do make changes in Alchemy on Arena.

As of now there is no counter to the deck outside of a very bad mulligan/ very unlucky draws and a pure hyper aggro face deck and even then its still luck they don’t draw into early board clears.

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