In Hearthstone, you don’t get to choose which card starts in your hand…except if it’s a quest, in which case it automatically does.
It makes sense: your deck relies on it, and you may need time to complete it - making it worthless if drawn too late.
Except…Other cards that are NOT quests work like that too.
Here’s a short list:
Zerek’s cloning gallery (costs 9, summons next to nothing if you deck is empty!)
Dark Pharaoh Tekahn
Frizz Kindleroost
Dr. Boom’s scheme
Fel Lord Betrug.
You get the idea.
SUGGESTION:
Add a “keystone” slot in your deck where you can choose one card to start in your hand every game.
To design this, you could either:
allow players to choose any card to add there, and set limitations for balance reasons (only legendary cards for example?) and prevent some cards from being Keystone cards at all (Prince Keleseth?).
or have a premade list of cards that fit this “keystone” role, meaning: a more restricted yet more reasonable set of cards to choose from. Probably the best choice, but also the most work.
Quests are fun because even though RNG is fine, it’s also fun to have some sense of a goal that you strive towards, and not to feel like you’re crippled if you draw that one important card at the very end of the game.
Yep! I feel that 100%. I have a Tess Greymane rogue deck, which is really fun to play, and it starts with a quest, but Tess is supposed to be the card that wraps it all together and I actually never draw Tess from my deck. But, my quest gets completed, etc. etc.
It’s not that she’s broken, either. She needs more of a buff/fine-tune than anything. But, ooh it kills me when I draw the most useless cards next to my quest.
As a rogue main, if given the chance… I would always choose preparation, backstab, some other cheap spell, shadowstep, and vancleef as my starting hand as rogue. “The brotherhood shall prevail!” XD
Edwin is just a happy surprise whenever he appears. But, in terms of certain classes… An example would be… Priest’s best opening card is Northshire Cleric, always. Imo. It just sets the tone for their control-playstyle. Try playing priest and not even drawing NC until halfway through the game. It’s rough.
Thing is, you could only pick one card. And cards that would be busted if they started in your hand would not be eligible to the “keystone” title.
I leave it up to you to figure out which one that would be.
To keep things balanced and prevent further aggro spam from auto win by turn 5, maybe this could be allowed for cards that cost x mana and above.
Eg. You can draw Gul’dan on turn 1 for sure, because for this “guarantee” you have 1 dead slot for like 9 turns.