I know it is nonsense that the last half of the month is “easy”; some great players don’t have unlimited time; also even if the theory was correct: good players would exploit it and even it out anyway.
But I’m interested in this “last few HOURS of the month” theory; this might have some more merit; that’s because there may be a lot of “desperation” at those hours; people being just reckless.
Then again you may fail because the limit of time is in itself a risk.
I definitely don’t believe good players need a “last hours of the month” theory to do well.
I mainly question the nonsense that good players are gone at the last half of a month.
Good players can play at any part of the month and they will own you any day and even if the theory that a part of the month is easy was [initially]true: they would still exploit it and even the skill across the days of the month especially because not all great players have unlimited time in their month.
As in completely gone? No. But they’re more scarce and that’s a fact.
It’s as simple as this: take ANY rank. The more play happens at that rank, the more players who are better than average for that rank are pushed up out of that rank, and the more players who are worse than average are pushed down to the rank floor below them. Then: now that some of the good players have been pushed out, the average at that rank lowers and people that were slightly below average are now slightly above average. And the people who were above average, but took a break from playing, are now way above average, and they climb even faster than before so they get out of the rank faster and you have a lower probability of seeing them.
It’s Hearthstone so random happens. Yeah a great player could, I don’t know, get arrested and get released on the 27th and you randomly get matched against them. But the overall trend is that things get easier and over the course of multiple matches the power of the trend is going to overpower any random outliers.
I had the same theory. In practice it’s a negligible effect; I find it easy to be D3 at the start of the month and easy to be D3 at the end; if that theory had any merit I’d find it very hard to go D3 at the start but I see almost no difference (other than the decks changing).
PS In fact it might be the inverse in theory; that’s because YOU HAVE THAT THEORY; if you are supposedly smart and you have that theory: why would you not play at the second half and flip the sides of the coin or at least even it out (which is more likely)?
This is people’s cope.
They can’t accept you being the same rank as them so they bring this up, while not understanding that the only thing they are doing is spreading division.
Take the first comment for example. OP makes thread → indirectly discredit their achievement by saying ‘last day Legend is inferior to first day Legend’