Its possible to lose and have fun

I had a game where a lost to a mage it was a very long game but i enjoyed it.

Edit sorry i accidently posted my dc problem under this post.

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But it’s also more fun to win xD

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“Its possible to lose and have fun”

I disagree. It is a painful reminder that no increase in skill will allow me to rise through the ranks.

Wrong. Fun doesn’t much depend on whether you win or lose, and I’d say the best way to measure fun is the difference between what win-loss record people think they had vs their win-loss record if you actually measure it — people who are having fun aren’t good at realizing how much they lose. Also, rank is a valid and mostly accurate measurement of skill.

Nope. It’s win or nothing. Earlier years of Hearthstone taught us that. If you’re not first your last. People still stuck in the No win. no quests. no gold. no fun mindset.

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It’s an opinion. I literally can’t be wrong.

Losing isn’t fun.

You’re objectively wrong about both skill and fun. If you can’t have fun losing then you also can’t have fun winning because the only time that you can actually have fun playing the game is before the outcome of the game is determined.

I guess it can be fun to be told that you won. But that isn’t having fun playing the game.

It is fun because for me at least if the match i enganged it was chalgenging and there was back and forth it was the experience that was fun.
If you focus on the experience of playing hs as fun then win or lose youll always have fun sometimes i get irrated but i usualy remind myself to stop the negativity.

For the most part id say im very close to 100 percent being my old self both in game and forums its good to be back my old self :slight_smile:

I havent deleted posts anymore because well i am much more calm and relaxed and just happy :slight_smile:

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I can agree wining is more fun but losing can be fun too thats what im trying to get acros and spread some positivity :slight_smile:

You can’t have fun in today’s Hearthstone lol. That I’m more and more convinced of, and to those that do find fun, I wish you all the best and to hold onto that, because I guarantee you they will find it and destroy that fun or put it behind a paywall somehow.

I am having fun i hope you guys can find fun again like i have :slight_smile: maybe try building your own deck that is often very cool to try deck and make it work.

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Ask our cheesy friends how to have fun! We know how to party!

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It’s possible but I’m not at that level of maturity lol. Or maybe I don’t want to be. I don’t actually know what the correct reaction is.

From one perspective you should be upset your skills weren’t enough to get you that victory but from the other side it was just a game, so move on. This is a hard question, what reaction shall one have towards defeat.

I would say you should just move on from it and keep pushing. Don’t become discouraged and at the same time don’t lose your mind over it. But also don’t become so absent-minded that you start only blaming your luck or draw for it.

Just try to learn something from your defeat. Don’t let your emotions rule you, especially the negative ones. After all you are “wasting” time playing a game, enjoy it.

Just to make it clear i try and win every game because i am competitive but if i dont win i dont let it upset it so i just wanted to make that clear.

Depends on the context. Some of my most enjoyable games in Overwatch have been losses against teams that were super chill. Goofy lobbies where everyone is just having a good time.

I’d rather have a goofy game where I lose than a sweaty game where I win but I’m stressed the whole time from tryharding.

Don’t get me wrong, close, competitive matches are also very fun. It’s rewarding to play hard and win. That being said, I’d rather spend my time laughing with good vibes.

In Hearthstone though? Yeah, losing feels terrible more times than not.

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It is possible but require a certain amount of maturity that i’m doubt most people here have.

For me It is usually when i’m do everything i’m can and still lose without It being a steamroll.

But be steamrolled can be fun if it is by stuff you don’t know yet.

The thing about this game and what makes it’s addictive is dopamine when you win.

Of course, you can get dopamine shots from making some great combo-s while still losing, and some people in fact do have fun like that in lower ranks.

But if you’re more competitive, then you get much more dopamine and testosterone from winning games, which makes you play more and try to improve.

So basically, winning = fun in most of the cases, and the RNG part in this game makes it addictive even more, because you know if you play enough games you will win some, but you never know when

That’s also what makes loss streaks tilting and defeating. You lose that confidence that maybe you will win that next game. But you need to persevere despite that feeling. That feeling is a lack of dopamine and testosterone. Get it back!

I 100% agree, I once had a game where I(warrior), lost to a priest… we both played shudderwock that game

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Okay. Interesting stuff. Already somewhat familiar.

Um, what? Testosterone? Do you have any sources on that?

Call me prejudiced if you want, but I find it hard to believe that being a high Legend Hearthstone player puts hair on your chest.

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  1. From 1992, winning, testosterone and mood:

https://pubmed.ncbi.nlm.nih.gov/1478633/

Summary

In two experiments, male college students either won or lost $5 on a task controlled entirely by chance. In both studies, winners reported a more positive mood change than did losers and, in Experiment 2, winners reported a more positive mood change than a neutral group that did not win or lose money. After the task was completed, winners exhibited significantly higher testosterone levels than losers.

  1. Testosterone, winning and losing in human competition:

https://pubmed.ncbi.nlm.nih.gov/2606468/

Summary

Testosterone and cortisol were measured in six university tennis players across six matches during their varsity season. Testosterone rose just before most matches, and players with the highest prematch testosterone had the most positive improvement in mood before their matches. After matches, mean testosterone rose for winners relative to losers, especially for winners with very positive moods after their victories and who evaluated their own performance highly. Winners with rising testosterone had higher testosterone before their next match, in contrast to losers with falling testosterone, who had lower testosterone before their next match.

This one also explains (partly) the phenomenom of “momentum”.

That’s just by quick google-ing. I could search for newer sources, but I don’t have to. This is my field of study and it has been for 8 years now, and the above-cited articles are pioneers in this kind of research.