Its past time to nerf Asteroid

  1. Make spell damage not affect it.
  2. Make it hit minions only.
  3. Make it not draw more spells or able to be drawn as a spell from creatures infinite! Pack your deck with creatures then play ONE minion and bam you draw an instant win!

It really needs a nerf. No counterplay.

3 Likes

You can counter it with a wide board of high HP especially if it has shields, and you can “counter” it by being faster than it.

All the deck does it “piss” damage periodically so its biggest con is that it can never concentrate damage to anything.

Might as well have asked to just delete it from the game entirely because you don’t like it lol

minions only gives shaman no win condition

so shuffle into opponent deck instead,thats a bad idea(only spells with the wording "take damage " arent affected by spell damage )

If anything, the asteroids need a buff so armor druid and control warrior cry in fetal position.

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The deck existing seems fine to me. It punishes the decks that don’t try to play to the board. If you sit and do nothing you are likely going to take all of that damage to face and lose.

The deck itself is extremely one dimensional. Look for your opening and take the deck down.

I wouldn’t call it that (it has depth and a higher than average skill cap). There are times you have to decide to produce more asteroids or bring more asteroids (especially in the Asteroids+Eruptions mixed version (the best version)).

Though it’s obviously not the hardest deck in the game because for about 1/3rd of the rounds “it plays itself”(only obvious moves to play).

By one dimensional i meant how it goes about winning the game. I guess in theory it could win with Tempo.

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Yeah… You don’t even need to be faster than it. I just played against one with starship rogue and they were out of cards while I was sitting on 128 health / armor.

That was AFTER all of their burn was used.

You can beat it by being faster, but you can also just beat it with attrition.

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This describes every deck archetype except for midrange, which has to decide whether it’s aggro or control based on matchup.

Most decks only have one win condition.

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Personally I think it’s a much bigger problem that decks can gain 100 armor than that they can do 100 damage.

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Well then i guess my Control DK i play only has 1 way to win? Maybe you can tell me what that one condition is because i have multiple ways to attack an opponent and win the game with the deck.

I’m not just trying to throw a specific type of card into my deck in hopes of drawing it and hoping it goes face. I’m also not looking for Odyn in my deck so in one turn i can play all my armor cards i saved and hit them in the face for an OTK. Those are both examples of one dimensional decks.

Decks wouldn’t need to gain 100 armor if there weren’t decks that can do 100 damage in a single turn.

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This is 100% a chicken/egg problem. Neither one should be a thing.

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True but i am not sure the designers want either to go away. They clearly have a plan to keep ramping up the nuclear option in decks.

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Yes. It’s a control deck. Sure, something different could get the last hit but the purpose as a control deck is to maintain card efficiency through removal until you have a threat they don’t have resources left to respond to.

That’s how control decks always win, forever, except for the ones that have zero win conditions and just force concessions out of boredom.

Control can also play tempo by continually removing the opponents key minions and keep pushing face. Control does NOT have to be sit around and just clear boards till you have a win condition.

control cannot really do much if you can shuffle 15 eruptions and then pull them out with spell damage. Asteroid even more so, when you can get to 5+ damage each for over 20 of them

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how about nerfing Ele mage, mana cheat druid, warsong grunt hunter or even Libram pally before we really about astreroid shammy?

The armor argument only applies to certain classes. It’s not like Priest, Rogue, or Warlock are able to do that. The buffed up asteroids are a nightmare for classes that have no means of generating armor or ballooning their health, given that many of the classes lacking armor also lack means of buffing their minions so that they can at least absorb some of the hits and survive. The most optimized shaman asteroid decks only seem to run a couple of spells, which makes it incredibly easy for them to have those massive asteroid turns. I mean, what else is it going to pull when all you have in the deck is asteroids and triangulate? Making asteroids a non-spell effect would go a long way to fixing it. Making them not able to hit face would just obliterate the deck.

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