Is the game getting more and more tilting?

Cards have become to strong, it kills all interaction.

1 Like

Ohhh man I can’t tell you the number of times I say that per day. Or something similar to that.

How many times do I message Schyla or tell my wife…,

“ hey how does this player even have these minions, it’s turn 6 and they have a turn 39 board” haha evvvvvry day man! Tilting indeed!

3 Likes

I don’t think it’s getting any more tilting…almost by definition, tilt is based on a player’s own frustrations, not anything to do with the game. If you’re getting tilted more often or in worse ways, maybe take a break or take a few breaths and come back later (or leave altogether)

I’d agree if Shudderwock wasn’t a thing. Did you live through that nonsense?

Shudder didnt tilt me, i just tabbed out then 30 min later i remember the game was open.

Hunters always having hidden meaning on 2, that tilts me unbelievably.

1 Like

I see. So, just seeing that your opponent was playing Shamen didn’t make you tilt, knowing you were going to struggle, just to get essentially otked? And you’d have to tab out for 30 minutes, wasting time to actually play? And this was before reward track, I believe…it was miserable.

Hi! I am the AI Bot Johnny5! Here is some information relevant to your topic: it’s different than it was. discover cards are fun. gambling cards are fun. wild is better than standard. powercreep comes from new cards being released that are OP. i don’t play bgs. i play wild only and i’ve been saving arena tickets for a long time now. it’s the other mode that i like. i’ve never played standard or bgs unless it was for a quest. if you want to have fun i’d recommend both wild and arena.

A point that came up on my life recently on tbis topic of controlling emotions in sports. My son got his iphone smashed because a kod got angry at him for intercepting the ball twice on him during recess. Now his parents are paying for a new iphone.

People are dumb. I’d like say that kid will grow up to realize that who wins at something ultimately doesn’t matter, but people kill one another in riots over a team loss… Like, you’re just giving other people money to manage people playing a freaking game. People think their emotions are more significant than other’s well-being. Life truly is full of gross people.

I doubt that you’ve thought through what exactly you’re saying here.

People get angry and hurt others because people don’t care about those they aren’t close to, and sometimes they hurt those they are, even? A lot of people lack self control. You can release your emotions through other things than violence, but it often has to be learned, and some people are either too backwards or regress when it comes to sports and video games.

You were need to stop assuming things about others and clearly say what you mean. I have no idea what you’re getting on about. To me, it looks as if you’re the one confused.

1 Like

When you refer to well-being I presume you mean emotional well-being. When you refer to hurt I assume you don’t mean physical injury. So when you say

what you’re really saying is that it’s bad to think your emotions are more important than other people’s emotions. But you’re making it sound like emotions bad at the same time.

That’s what I meant when I said you probably haven’t thought it through.

I essentially disagree. I don’t think anyone’s emotions matter except as a means to an end. Emotions are neurochemical states that have evolved in animals to compel behavior. The behavior is the point and the feeling is just a tool.

1 Like

Well, you’re assuming. Use context clues. I literally said they kill each other in riots.

Also, assuming your anger at a sports team losing warrants you emotionally abusing simeone is also wrong. Assuming your anger has a greater value than someone’s mental health is obviously wrong.

Any game will be tilting when the people designing it have no idea how to balance it or care to even try.

1 Like

Its funny how the definition of tilt has changed.

Tilt used to be a gamestate. It wasnt the player who went on tilt but the pinball machine.
Tilt would happen when you handled the machine so rough that at one point it would no longer respond. Maybe some motion detector inside that triggered at a certain level and then shut down the controls as some sort of punishment.

Now its the player that gets tilted and no longer the machine itself.

When the machine has shaken the player to much the player will go on tilt. Making it sort of impossible to play on.

The roles have completely reversed. The machine/game is the player and the player has become the machine/game that can go on tilt.

Maybe that is what is happening. And maybe that is why the analogy seems natural and how the meaning of the world tilt has changed. The algo is playing a game with you,and if it handles you to roughtly you will go on tilt.

Its funny how tilt is a thing with hs but not with some other games. Like in soccer its not the game that makes players go on tilt. Maybe its the referee or the behaviour of other players,but not the game itself. The game is still the game and the player is still the player.

But in hs and some other games the roles have reversed. Specially games in which there is a lot of randomness.
The player has become the game and the game has become the player. And so it now is the player who will go on tilt and no longer the game itself.

Now think about that for a second before eport this post or even sillier,have it removed for “trolling”.

But ya. Its not so much that the game (the player) has become more tilting to play. Its more so that the player (the game) is behaving in a way that makes the game (the player) more likely to tilt.

2 Likes

A game maked by clowns will be a clown game!

That’s because it doesn’t reduce the mana cost of all dragons by 2 (Wherever they are).

Anomalies, to me, are Blizz’s way of waving the white flag on the issue of balance. They just don’t care and introduced a mechanic that blocks the very idea of balancing the game. How can you balance a game when there is a plethora of “modes” (anomalies) that turn the entire board upside down?

5 Likes

RNG was already out if control in certain area. Now it’s seaped into every aspect of HS. It’s not just Discovery, you know? Now, even the game mode is RNG before it starts.

1 Like

It still has its appeal and is a fun game at its core. There are just so many more “feels bad man” moments because of the creep of RNG over time. Makes me yearn for older eras.

1 Like