In my opinion, Paladin’s single biggest issue is just the sheer synergy in its class cards. Name one other class that can build a deck that restricts itself to class only cards and still be successful on the ladder. The synergy in Paladin is just insane, and they have very few class cards that would be utter trash, and many that other classes wish they had. They also have some very powerful survival tools and board clearing tools, as well as one of the most powerful weapons in the game (which they can play twice). It really wouldn’t be as powerful as it is if Charge minions didn’t exist though. The cheap 1 mana charge pirates will wreck you even if you’re at full health.
Funny troll being funny. Ill bite. Classes that are traditionally board based usually dont also have an otk lined up. Hunter, priest, paladin, DK for example. Paladins just happens to be super consistant. Tutor the weapon, forge the buff mech, draw draw draw buff buff oh done already? Cool.
I believe people having a problem with Paladin is because of their choice of deck.
I’ve found myself playing decks that tend to be good against Paladin even when it reigns Tier 1, so I can’t relate to the feeling of Paladin doing too much.
Paladin is Tier 1 because it tends to have the “best” type of decks to lose to. They at least provide you with the illusion of having a chance against it but falling short.
It’s way better than control decks dominating, and you can tell by the lack of outrage when a board-based deck is on top versus when a control deck is.
Also, people saying Paladin is boring just haven’t given it a try. It’s an all-rounder class. It is made to not be boring.
Its not a matter of opinion its a matter of statistics, the class play rates drop like a stone if its not a meta tryrant.
Paladin needs insane cards every expansion to see decent levels of play.
Its the polar opposite of Mage that even tier 4 trash decks can reach double digit play rates.
I don’t know what you constitute as “drop like a stone.” To me, it seems like Paladin drops in play rate just like every other class does when it gets nerfed.
I don’t see that as a fault of the class, but rather the usual occurrence of a nerf putting people off a class for a while.
Nah, people certainly like to play certain classes more than others, just look at the data. According to hsguru Handbuff Paladin has highest winrate sitting at 59,4%. Rainbow DK has almos 5% lower WR (54,7%) yet it is twice as popular. Paladin is only fifth in popularity according to hsguru with every deck above it being at least twice as popular.
And previous expansion cycles showed the same, generally, Paladin is less popular than most classes, even if it’s WR is super high.
You can easily prove the same concept with DK, a class that has middling successes in the meta keeps being one of the more popular ones.
It’s no surprise that Paladin’s strategy of controlling the board (which by the way, is the purest essence of hearthstone) seems boring and rudimentary to many.
they are already used to dishonest wincons, like the quests of mage and warlock, that make the strategy of pushing damage with minions very slow and unattractive
But surely this doesn’t mean Paladin is boring or that DK is super exciting.
It just shows people have preferences for certain types of decks or cards. Paladin’s deck is straightforward. Now, does that make it boring or just what it is: straightforward?
It’s an unfair connotation to put on the whole class.
It’s basic, but honestly, I could make the same case about DK. The classes don’t differ as much as one might think from each other.
Yeah I don’t seem to understand.
A lot of favorites of mine have been Paladin cards. Lightforged Cariel, Shirvallah, Nozdormu the Timeless, Uther of the Ebon Blade and more.
All cards that I wouldn’t dare classify as boring. The class just tends to play for board. I don’t believe that to be boring, just more fair.
By the way, variables need to be considered here.
One very important variable is Paladin’s deck being a core aggro deck. It’s true that aggro decks generally have lower play rates compared to decks of different archetypes, even when they are equally powerful, because they are straightforward and more “boring” to play. They follow a straight path.
So, when looking at statistics related to a class’s excitement level, this factor should be taken into account. If you were to introduce an aggro deck into the most beloved classes that have been mentioned here, I can assure you their play rates would also drop significantly when they are nerfed, just like Paladin.
So, just because Paladin frequently has aggro decks compared to other classes, it doesn’t necessarily mean this can be used as evidence of the class being boring. It simply reflects that Paladin has had more aggro-oriented deck archetypes historically, and decks like so aren’t popular because of their straightforward play style but rather their power level. So when they get nerfed, the class plummets unless they have a different archetype to cling onto.
I miss playing Paladin when they used Guardian of Kings and Truegold Champion and turn 2 was pressing Hero Power
Not necessarily and boring/exciting are not objective statements. But most people tend to agree with me when I say:
Paladin is super boring. Yes, there are people who love winning and Handbuff Paladin is super linear deck. Play your Instrument Technician, play your Paintbrush, play your handbuff minions, go face for gazillion. It’s WR is really good but it’s not that popular comparatively.
On the other hand DK is exciting. First of all plagues are very frustrating but when they work it’s super fun to see your opponent explode. Moreover DK has a strong Excavate package (and that deck is much more popular) that provides for strong RNG.
We are just bickering over semantics. Yes, you could say that but you are just one person. Most people do not agree hence why they are playing Excavate DK and not Paladin.
That’s exactly what it means, listen im not trying to downplay your opinion but the masses have spoken you are in the minority when it comes to that.
Says who? Druid doesn’t otk? Warrior? Warlock doesn’t use the board? I mean, Sire was neutral otk pre-nerf and anything with any sort of tokens was using it.
Paladins are super consistent because there are many pathways to lethal, not because of one dimensional play.
I think this is pretty true. I’ve played maybe 100 games with a handbuff list this month and keep finding new and exciting ways to destroy my opponent with combinations of cards.
Nothing like a 5/5 windfury and 5/5 stealth bots to stick on a zillax. People can usually get one, but not two.
I think this just reflects mostly on the people who play mage not understanding the game more than anything about mage cards. This isn’t an rpg, it’s a card game.
I think some of that is just snobbery.
If you got to any sort of forum about this game, you’re going to read posts from a bunch of neck beards with bad homebrews complaining about “brain dead paladin” and there’s just this idea that the decks are some how for lesser players.
Handbuff not as straight forward as some of the previous decks, tbh.
Handbuff is pretty much the definition of a midrange deck, though. Flood paladin I don’t play, so I can’t speak to it, but handbuff paladin is pretty versatile.
This tells me more about what you play than about paladins.
It’s almost exactly the same between dk and paladin, but paladins just dropped their excavate package because it was worse than the current charge variant.
I think this might be more about cards than preferences. The top paladin deck has a pretty good stack of legendary cards.
It’s exactly what you’re doing.
That doesn’t make them wrong, though.
I don’t know what you trying to say to me other than “Those guys sacrificed fun factor for win factor”.
I don’t know where did I ever mentioned legendary cards and what it has to do with the topic anyway.
Lol, mate, where did you ever surmised this discussion is about the TRUTH? It’s about people’s preferences and from those we can draw conclusion that despite lower WR DK is much more popular than Paladin hence people find it more fun (unless we think that people are masochists).
I don’t find any reason in comments like “____ class is boring” except to provoke, because if you don’t enjoy a class, naturally you’ll find it boring and wear it as a badge.
But attempting to use website data to prove that a class is boring is just ridiculous. There are countless variables affecting play rates that can’t be casually accounted for and clearly aren’t considered in such claims.
DK and paladin are basically the same deck.
Since you apparently require crayons and illustrations, it is likely that the popularity of a deck is related to the cost of the deck. If you don’t have the legendary minions to make paladin go, you aren’t playing it. DK has fewer must have legendary cards to work, meaning it’s more accessible. This is likely why DK is so played anyway.
I didn’t realize that lies and innuendo were a substitute for facts and logic.
You can’t without asking them, though. You are assuming why.
Or lack the card collection… or don’t understand it… or only play mage… or any number of other explanations that aren’t the one you picked.
Again you are entitled to your opinion and taste on the matter but you cant go deny that the vast majority on the player base finds the class boring and is quick to desert it when its not on top of the game( unlike other popular classes ).
I want Paladin to get the attention it deserves from the dev team, the class NEEDS major work so that those that play it dont turn their backs to it everytime it doesnt get OP cards.
Other game devs have showed us its possible to make the class even more popular than the ones that use magic.
Yeah, I was wondering why people are not considering that the reason Paladin tends to fall off is because Paladin can have very expensive class-specific cards, which people tend to avoid.
I mainly play DK, and I can surmise that the reason why people love DK so much is that it is a very money-friendly budget class. If you get the loaner deck, then you get most of the good cards for free.
Also, DK feels VERY similar to a traditionally midrange Paladin deck, except that DK has more boardwipes. But to be fair, DK’s design is a generic mishmash of all of the other classes and lacks a true identity outside of corpses and the rune system.
Hahaha, now I get it, you have no idea what you are talking about, gotcha.
Handbuff Paladin required legendaries:
Leeroy
Hagatha
Tarim
Amitus
Zilliax
That makes 5 in total.
Excavate DK required legendaries:
Helya
Headless Horseman
Marin
Primus
Yogg Saron
Zilliax
Reska
So 7 in total.
If in your book 7 is less than 5 that explains why we cannot understand each other.
I advise to educate yourself, either in maths or on the HS meta.