Is Devoted Maniac too weak?

4 mana for a 2/2 Rush, Invoke. Compared to Shield of Galakrond, where for 1 mana more, you get +2/+3 and Taunt instead of Rush.

Depends on the class honestly. Maniac is good in Warlock, Warrior, and Shaman. It’s iffy in Rogue since it just adds a lackey to your hand, and it’s unplayable in Priest, which is more a fault of Priest Galakrond itself just not being good, but still.

Devoted Maniac is a good card. Just because some cards have better stats for their cost doesn’t necessarily mean they’re better.

It doesn’t depend on the class. Side by side comparison suggests that Blizzard’s own stats are inconsistent. Invoke appears to be worth about 1 mana. Which would make Devoted Maniac a 3 mana 2/2 Rush. This is a BAD card. Compare it to the Warrior card that came out multiple expansions ago that was 3/3 Rush for 3.

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First of all, Devoted Maniac is a good card. On HSReplay right now it’s the 3rd best card to draw in mulligan for Galakrond Warlock.

Second of all, never compare Neutral cards to Class cards. Neutral cards are almost always weaker, so the comparison is worthless.

I don’t know what the point of your post is anymore anyway. Do you want a buff for Devoted Maniac? Because they almost never do those. And if you think it’s a bad card, then just don’t run it.

It’s an analysis of stats.

Older cards are weaker than newer cards. The greater the disparity, the truer that is. So the comparison DOES stand.

It doesn’t though because one’s a Warrior card and the other is neutral. You can believe Devoted Maniac is bad all you want, just know that you’re wrong and people are going to run it their Galakrond decks, except for Priest.

You said that. And then I said that one is older one is newer. If I’m wrong, show me how… other than repeating yourself as if no counterpoint was offered.

It doesn’t matter if one is older or newer, you’re still comparing a class card to a neutral. That’s why you’re wrong. Your counterpoint doesn’t matter since it doesn’t counter what I said, you just ignored it.

And again you just ignored the other half of my post. What is the point of this topic?

Devoted Maniac isn’t weak, it’s run in many decks and it’s a highly ranked card in those decks. I’m tired of typing to you so I’ll just repeat what you ignored before.

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If you are talking about warrior, then it is 2/2 with rush + 3 charge. 5/2 for 4 mana is much better than Reckless Rocketeer with the same stats for 6 mana.

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OK, I’ll bite.

The disparity in stats is reflective of the abilities they have, you seem to be under the impression that abilities are somehow “worth” the same regardless of what the ability is, and that is simply not true, rush is so much better than taunt.

Rush is an ability that affects the board immediately, you get to do that damage without giving your opponent the opportunity to react to it, on the other hand taunt is slower, the taunted creature will be attacked in the way that is most effective for your opponent, not for you, it can be removed by a spell leaving you without any defense: this is the reason that taunt minions (good ones) usually offer more stats than they should (or an extra value in abilities) to compensate for how vulnerable they are.

As for the Devoted maniac itself, how strong it is is definitely affected by what class plays it (as mentioned by the Dude) in warrior is 5 damage for 4 mana (that can go to different targets by the way), in warlock is two damage and two 1/1s (board presence) , in shaman is 4 damage again with two targets, in these classes the effect they have is on par with the cost; priest and rogue don’t enjoy this tempo push, they both get the two damage and a random card in hand, this card may not even be useful for several turns, so in both of these classes it does seem rather weak because the immediate effect you get is definitely not worth 4 mana, specially early game.

The card is fine and surprisingly versatile, you might just need to play it a bit differently if you are a priest or a rogue.

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I’m not sure that I’d agree rush is always better than taunt (a 2/2 rush minion isn’t going to be able to kill a whole lot, and may actually be more useful as a taunt to prevent a bigger minion from hitting your face) but I do really like your class analysis of the card. The card has always felt bad in my rogue build, but I keep it due to only owning 5 invoke cards in total as you need to invoke 4 times to get galakrond to max rank, and I’m a f2p scrub. I almost always feel the 4 mana is better spent on Hench clan Burglar or Underbelly Fence if I really need the rush. But after reading your post I can see why other Galakrond classes would like it, so I guess my opinion of the card has improved slightly.

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With rush you decide how to trade minions. With taunt it is up to the opponent. Profitable trading is a basic skill in this game.