Immunity + destroy

Had a scenario today that I was surprised by. I deliberately attempted to use “immunity” on my minions, but the “Destroy” mechanic overrode it.

What’s interesting here is that the card specifically says “Immune”, not “Immune to damage”. I assumed it wouldn’t trigger as it’s a stalemate. I wonder why one would trump the other. It’s not a matter of resolving order either. They were immune first

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If you look up the tooltip for the keyword Immune, it reads “Immune characters can’t be damaged” (in the in-game collection) and “Immune to damage,” (in the Hearthstone website). This suggests that immune cards wouldn’t be immune to destruction effects.

Does Time Out make a hero immune to Mecha’thun’s deathrattle or DK Uther’s combo? I can’t say for sure, but I don’t think it does.

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I believe I now remember a mage saying ice bock doesn’t either, in which does sound like “immune” is actually damage based.

Honestly, I wasn’t angry about it. I just thought I was being clever and just misunderstood the key words. Blizzard is usually pretty specific and consistent.

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You can definitely mecha’thun an immune player. I’ve killed a few of the old adventure bosses that way.

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Ice block should prevent death from mechathun, and DK paladin.

That’s actually an interesting experiment. Ice block prevents lethal damage and then makes the hero immune. Does this mean that if I trigger ice block first, and then trigger Mecha’thun’s deathrattle, the mage dies?

Yes. As stated in its tooltip, the immune effect prevents damage, not destroy.

Thats two effects though; 1. Prevent damage 2. Become immune

On the card I am referring to, it’s “Your rush minions are immune this turn”, there is nothing about damage on it. It should just be “Cannot take damage” or “Immune to damage”.

That’s what the keyword Immune means. So the card text is already saying that.

Did you bother to read the tooltip I mentioned?

https://i.imgur.com/TM3Fyat.jpg

Immune
Immune characters can’t be damaged.

Destruction effects are not damage, so immune effects won’t stop them.

Immune and damage have always been different.

Case in point: you can destroy a demon and restore 5 health when your opponent’s hero or your hero turns into a demon in wild, and he doesn’t even have to take any damage.

#foodforthought