This card by itself completely demolishes control decks. Make a argo warlock deck, include TWO of these in it and you auto win.
Whoever designed this card please resign from the development team. Asap. If you opt to bring in ideas that completely destroy one of two sides of hearthstone you will make it purely argostone.
Pretty sure it’s not intended as a warlock aggro card, although they could run it fine against slow decks. It really seems to be intended more as a curse support card to make your opponent have to decide between using cards tagged for immolation or spending mana removing curses. If so, then it does this quite wonderfully. Curse warlock by its very nature is a slower paced deck itself. I already hate the card just by its very design. We went from Tickatus burning your deck, to warlocks killing you with their own fatigue, now to warlocks punishing slower decks for holding on to cards until their value is maximized…yeehaw.
What bothers me is, that it works on unplayable cards too. If you drop it on curve and your opponent has a 9-mana card in hand, the opponent has no chance to use that card in any way if the cards cost are not reduced.
Blizz designed a WL card named Corrupted Gazer for 3 Mana which would corrupt a PLAYABLE card which gets discarded at the end of the next turn if it is not played.
We have to see if this card is used and how good it is, but I would like to see it, that beginning after three turns the cards get destroyed if you did not play it with enough max mana available.
They won’t change it at all–the reason it’s in rotation is so you can’t hold 9 or 10 cards in your hand to keep them from putting more Curses in your hand. With Immolate they’re almost guaranteed to ez-mode drop a bunch of curses in your now empty hand and face roll to victory.