How ya gonna nerf a 25$ card. Don’t even know what else you would hit, multistrike?
With the advent of the new Kazakusan, which kudos by the way. I think it would go a long way to just remove the “All” tag from amalgam. Hurts Pirates and Mech Mage/Pally. Stops those awful feeling discover triangles. Keep the discover.
Best case scenario hall of fame all quests early, worst case, nerf Hunter quest to 3/3/3?
If the game gets slowed down anymore, Priest Quest will become an issue. I wont even ask for you to admit that they were a mistake, just send them off.
Add Servant and Kalimos back to Shaman and just push elemental.
Un-nerf Wildpaw for Rogue, buff Lobotomizer to remove the top card instead of copy. With Dredge floating around, would be fun to mess with peoples Dredge turns. Buff Hench-clan Burglar to 3 Mana
Warlock can sit out for another 2 expansions.
Paladin is fine. Alot of Hate on Cariel, Nope-Rope solves that, though there is the massive buffed Smite. Ehh.
And because i hate Combo Decks, change Selfish Shelfish to “You both draw 2 cards”. Phylactery and Xylrella ::shudder::
this is exactly the card that needs to get a hit.
It’s +2 attack and “pseudo windfury” for only 1 mana: it will either go to 2 mana, or the attack gained will be only 1.
Combined with the 2 mana minion, DH has very strong early games (maybe change the 2/2 to "summon one 1/1 with rush when your hero attacks?)
If this is the direction they want to take, they will probably increase only one step at first.
Making the heropower cost 1 mana seems the obvious solution, just like with raza priest.
The fact that this quest didn’t have 3/3/3 requirements from the start is hilarious: without the last mini set, 2/2/2 would have probably been fair, but thanks to dragonbane shot and the draw 3 cards spell, is very easy to fulfill even the 3/3/3 condition.
it would be nice: I don’t get why they nerfed both attack and mana cost at the same time
Except for quest hunter, I don’t mind quests that much, actually I’d like to see their nerfs reverted. Kazakusan seems fine now but the excess of armor from warrior and the need to have a viper in hand against paladin makes it so burn decks don’t stand much of a chance against these decks (too polarized matchups). So that’s my nerf list:
Drek’Thar - summon 2 minions from your deck that costs 2-mana
Multi-strike - either 1 damage or 2-mana
Rokara - back to 5 armor, add “your minions health can’t go below 1 this turn” to the battlecry
Juggernaut and Nellie - create non-legendary pirates
Cariel Hero - weapon loses durability
Equality - 3-mana
Seafloor Gateway - costs can’t be reduced below (1)
Defend the Dwarven District - hero power costs (1)
Guff Hero - battlecry and HP give empty mana crystals
Nourish - gain empty mana crystals
Snowfury Guardian - freeze 5 random minions
Reverts:
Irebound Brute
Quest Mage
Quest Shaman
Quest Warlock - buff to 6/6/6 requirements, remove the fatigue reflection
Shadowcrafter Scabbs
Wildpaw Gnoll - 4-attack, 6-mana (or 5-mana but remove Maestra’s interaction)
Runed Mithril Rod - 4-mana (maybe)
Stealer of Souls - 4-mana 2/6 or maybe something in between, like 5-mana 3/6
Kolkar Pack Runner
Mor’Shan Watch Post
As for buffs, there’s a lot of dead on arrival cards that I’d like to see buffed like Antonidas for example. The thief rogue package is very weak and wouldn’t be playable even if my nerfs went through, so that could use some help. My guess is that Lobotomizer was created the way you suggested but changed before release due to frustration, but that would be a great change. Other suggestions:
Swashburglar - 2/1
Tooth of Nefarian - 2-mana, deal 3 damage to a minion
Tess - 7-mana
Whirlpool - 8-mana
Azsharan Murloc - add “give a friendly murloc +1/+1” to its battlecry
Antonidas - 7-mana 5/7
Iceblood Tower - 9-mana
Iceblood Garrison- 1-mana
Saurfang - 5/6
All Caravans - 1/4