I'll show you that the game works according to pre-establish

After many years of playing, today I’ve decided not to criticize without proof, since if I criticize, the posts immediately get flagged by those who see Blizzard as the goddess of a cult, and many of the ways in which many of you defend HS suggest typical cult dynamics, but that’s another topic. This morning I said, “Now I’ll create a random deck and see what happens.” Well, I won two friendly matches out of a group of 5/6 games. I’m talking about a deck built entirely by choosing random cards only with consistent mana, and playing the cards in sequence, attacking randomly when possible. No strategy, nothing. The system simply decided when I should win or lose, nothing more. It’s all pre-established; Blizzard wants “normalization,” meaning an average number of wins, especially in paid modes like Arena. This way, they’ve understood that no one is always disappointed and no one earns too much; in fact, based on the reward nerfs, Blizzard’s earnings are essentially maximized this way. By leaving the game to its own devices, this profit would not be maximized. Those who are better would make the game frustrating for others. 50% wins are better, where in the long run it will always be the players who lose.

2 Likes

/if your claim is that the system aims towards a 50% win rate then nobody is disputing that. If your claim is that you will win even if you’re trying to lose, a couple of games where you played on curve and attacked when able is not going to prove that. Some decks just plain lose if their opponent is aggressive.

Heck, I’ve won games with a deck I made which was 100% Lost City cards and mostly Kindred ones because I wanted to finish a quest quickly. The deck should not win but the opponent played poorly. I’ve won with decks built solely to complete achievements.

1 Like