Idea to punish ropers

If someone ropes or takes a near full turn more than x number of times in a game, I wish there is a button to kick and get an auto win of that game. This way we can punish trolls and unfortunately slow players too. but hey hs should be more a skill game no? Chess also punishes slow players too. Blizzard can also keep track of this kick count, if you kick count/game played ratio is too high, maybe something can be done about it.

4 Likes

Before they create some draconian penalty for something, they might want to carefully define it, then actually make the now well-defined thing actually be a rules violation…

Instead of this, they should just track everyone’s average play speed over a decent period of time and add it to the match-making software. That way, out of the pool of people who you qualify to play against based on your rank/mmr, they can always choose someone who plays at a similar speed as you do.

So the annoying slow people can play against each other and the lighting fast people can play against each other. And the vast majority of everyone else would probably never notice the change.

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Roping is not against the rules. Everyone is given an allotted amount of time in which to perform their turn. If they decide to use up their entire turn, they can do so.

If you’re too impatient, then take the loss and look for a quicker game.

11 Likes

Just an idea. For those that hate that all the turns take up to 90 seconds how about in next rotation the new Nozdormucard get changed into being a 10 Mana 1/1 card where you just need her in deck at start so turns take only 30-45 seconds and so only a third to half of the default maximum time.
So players trade one card slot for having way shorter turns.
Why 30-45 seconds? Because 15 seconds is technically to short because some effects at turn start take this long.

This has been mentioned before, those effects should not be counted toward the timer. I hope it will be implemented some day.

this is the worst idea I have ever seen about how to punish ropers

so you are saying that players should get a button that they whenever they want can push to get a free win? this certainly wont be abused in any way

and how exactly should that be done? there are plenty of factors to consider including different classes, different archetypes within classes, different times of day. with your logic it would be almost impossible for players to learn a new deck because they would need to play at a pace they play a deck they are very used to.

A slow player will do everything slower, including “learning a new deck”. A fast player will likely do most things faster. That’s why I suggested tracking it “over a decent period of time”, to average out the variation in classes played and all the other random stuff you mentioned.

that sounds like a lot of extra work to fix an issue that already is solved by having timelimits on turns

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It’s not like they have to have an army of people with pencils writing down the times manually. This *** IS *** a computer game. It’s probably something a decent programmer could code in an afternoon.

Start timer when your turn starts. End timer when your turn ends. Add times together. Divide by number of turns. Send final average to server with win-loss info. Store. Average that for every game played for however long it takes to stabilize. Use to select an appropriate opponent from the ones that have a close enough match to your rank/mmr.

It’s probably a few hundred lines of code max.

except that there are a multitude of factors that you would need consider, if an aggro player that plays their turn in 15s suddenly tries to play a combo deck that uses its entire turn for decision making, with your logic they would be needed to keep playing their turns in 15s because thats how he has previously done. or even that a player just have realised that he needs to consider his options and not randomly play the first green card he sees, with your system he would never be able to adjust his gamestyle

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Turn 1: drown out clock
Turn 2: play a card to reset clock, drown out clock

The example above means you are playing a salty player that unjustly lost their last game. Boo Hoo

You should get a total of 3 minutes to play the first 10 rounds. The faster your turn is, the more time you save for later rounds.

problem solved

1 Like

It appears that a way to achieve thousands of posts is just to argue against anything anyone suggests without actually bothering to do the work to prove the point.

Let’s say I play 5 games a day for a month. That’s about 150 games. I’m the agro player you mention that usually averages 15 second turns. But I get a quest to play 3 games as priest and decide to play control priest.

So 147 games worth of turns, averaging 15 seconds. And 3 games worth of turns averaging 45 seconds (though I doubt it would actually be that slow). Let’s say 10 turns per game for the agro games and 25 turns per for the control games just to REALLY mess it up.

That’s 1470 turns averaging 15 seconds each for the agro matches.

So before I delved into “slow control land”, my average was 15 seconds, with a LOT of samples. So I’m likely to face people who also average around that amount much of the time.

Now I add in 75 turns averaging 45 seconds each. Let’s see what my new average is:

Average per turn total time divided by total number of turns:

((1470*15) + (75*45))/(1470+75) = 16.45

So because I played a handful of SUPER slow games to do my quest, my average time went from 15 up to 16.45.

Compare that to the slow guy who ropes nearly every turn that OP is complaining about. His average would be 70. And if he does the roping thing all the time, his would be “sticky” just like the agro player’s. Playing a few lightning fast matches would probably only drop him down to 69 or so.

And BTW, some people manage to play control decks quickly and others somehow manage to play agro decks slowly, so this isn’t a great example. But sample things for long enough you get a real sense of how fast someone is doing ALL the stuff he does over a period of time.

I suggested that if rope 2 times in a row you hath play 15 secs for 4 turns of doing something (really punish people because if you rope 1 turn then you already for next 3 turns plot out)

i can only try to high light the stupidity in your suggestion: so if i most of the time pet cats but once in a while pet a dog, that means im in average pet a creature that is 95% cat and 5% dog because thats what your proposed average shows. it completely misses the fact that there is a major difference between cats and dogs that you cant just mash together.

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I give a detailed proposal with the math to show it works. And your response, rather than to counter with your own detailed analysis, is to put your hands over your eyes and just say “no no no no” and cite household pets. Unbelievable.

Luckily, most people can tell the difference between a reasonable proposal and a habitual 5000+ posts of “no no no” naysayer (and the forum violation of calling the other person “stupid” that is nearly always the result of losing a debate.)

2 Likes

maybe it is, but the main question is: why should they spend money to do something so unnecessary?

the main issue I see is that with this new match making system, you are basically putting aggro players against other aggro players and control players against other control players.

Even if I play in a really fast way with reno lock, the turn I’ll play kazakus, I count defile, I use zephrys, I try to clear the board and trade stuff in an optimal way, will always result in more seconds than the aggro player.
Fast aggro decks can play 10 seconds each turn and will never see a slow deck that counters them because of the example I put above.

Unless you put only the ropers against other ropers, I think it is a very bad idea to divide the “20 seconds players” from the “1 minute players”

1 Like

At least your argument is a valid concern, unlike certain others. But are there really that many “exclusively agro” or “exclusively super slow control” players? I personally play a mix of both and I imagine a LOT of people do so as well.

On the other hand, have you ever tried watching a Kibler stream? That dude seems to use a huge amount of time thinking about all sorts of obscure things EVERY turn, almost regardless of what he’s playing.

He’s just a plain old slow player, compared to someone like me, because he seems to think things through a lot more than I consider to be fun. So he almost certainly gets better results and a much higher win rate, but at the cost of boring the opponent to tears. I might do that in a tournament, but only very rarely in a fun game.

So perhaps my suggestion could be limited to casual matches and either opt-in or just disallowed for ranked matches. In any case, it’s better than a plague of roping or worse, an “I win” button as originally proposed.

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Ropers are annoying at times indeed, but many use their given time to plan ahead to secure victory regardless of the current state of the game. High legend aggro is a good example of this, if you squander your damage to improve your curent situation it may render you unable to push in the last bit of damage should your opponent gain more hp.

An easy solution to this is to give each player a total set amount of time to do their turns, resulting in every turn reduced to 15 seconds once this time expires(much like chess).
This would still not remove the “problem” entirely as people can still rope through 15~ turns, but if you cant sit through a game lasting 20 minutes you should honestly work on your patience, but if a control deck is roping every turn for 30 turns it gets frustrating, of course.

Nobody likes BM but its no way in hell for a computer to tell the difference between a skillfull, calculating genious or an inbred fool having cheap thrills by pissing off people…

Its just never gonna happen, so i advise you to to work on the patience part… :see_no_evil:

that is also the reason why he was a top tier magic player. and the reason why most pros are pros, they use the time they have to actually consider their options. if you dislike having opponents that think through their plays then maybe you just shouldnt play a pvp game?

1 Like