I have to vent about protos mage

Like how in the actuall hell are you supossed to win against it?
I tought this expansion would head toward longer games, but there is nothing fun watching your opponent draw their whole deck with broken card draw and then they have insaaaane dmg output. I tried to play imbue druid, homebrew stuff, but they had a full hand. I had a big board. Bamm 2x7 okay, i have armor gain, i made a board, bamm 2x7. Okay, pheew im over the hard part. Made a big board again gained health to be safe. Bam Cesealess and 20dmg to the face. With 10 card left in the deck even.

And its not like i even had a chance to push them, they have insane early game with that 4 mana draw, and then i even put them down to 10 health, but the heropower gives them divine shild which i couldn’t broke to get lethal. Hotd*mn.

Sorry. Rage over.

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Aggro decks win vs it like 90% of the time.

You’re not playing aggro i’m guessing?

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The newer Mage decks have much better game against aggro.Still can’t beat hunter aggro but that deck is over tuned to the max and needs about 3 nerfs like every other class does right now.

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Also rat the Colossus out and they die. It was probably what was ruining them totally last miniset, because the Vipers were ratting stuff all the time.

This month the Colossus is more reliable I guess but the other decks are more powerful,

probably still a benefit for the Colossus not being ratted much so it explains it’s played.

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This is fine, I usually run rat. But the fact that it’s almost mandatory now in every deck… Also in this particular druid deck I don’t want taunts and only 4 drop minions and above. It’s just sucks. That if you don’t want to go the aggro way, then there is dh and there is mage that just impossible to fight against in longer games. Maybe I can even mention hunter, but I don’t know. I was really hoping for a slower value oriented game. It’s not even a slow combo or OTK deck, if we get around turn 8-9 I could expect to die any moment and prepare to have insane heal and board back.

Zerg hunter (discover or egg varieties), as well as location lock both pretty much demolish it. Mage can’t handle things that go wide well, and they extra can’t handle repeated giants.

Also, armor DH makes them cry.

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This is how it’s always been. When HS doesn’t have enough decent aggro options to keep decks honest it just becomes full greed.

You got exactly what you wanted. Armor DH, Leech DK, and Protoss Mage. Slow and value oriented.

It’s beatable, but like… having this huge bomb which blows up the board and usually either kills the opponent or gets them so low they’re never going to survive the second one you play is lame. It’s just such a late game dominant card.

And I dunno how you’d even balance it. I think maybe you hit other Protoss spells to make it harder to scale? Maybe just change it’s condition so it can’t scale so high? Make it every 2 Protoss spells? That sounds too harsh.

All these giants and end-game cards that get better just because you’ve been… playing the game are dumb. Dumb, dumb, dumb.

They could also just make sure these decks have reasonable limits.

An endlessly scaling 10 drop that deals damage to all enemies is just… maybe not a good card to print like that. And Leech DK might just be overtuned a bit (a deck which can literally clear the board every turn without the player doing anything or trading at all. And Arkonite Crystal might just be a silly defensive card that does too much.

Like the whole idea of “good aggro decks keep insane greedy control decks under control” is just… not true, and isn’t good design. Aggro decks are important, or at least tempo decks are, to create a sense of like a dynamacism on the board and a sense of interaction beyond just who can draw more and play greedier, but I don’t think that’s how the interaction ultimately works.

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I don’t think so. Many netdecks don’t run it even if they’re slow. The main reason there was a lot of ratting last meta was all the spam of Zerg DK with the Viper ratting.

Beyond people just using rat less, the new protoss mage has way more minions than the old ones, making rat just much less effective.

Also, since it now has more than one win condition, even if you land a rat it isn’t the knockout that it used to be.

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Dunno, I just think there is a lot of good target for it.
Kiljaden. Colossus, kingpluss, malorn, ceasless if you can kill it if pulled. The mage 20 dmg thing.

Bruh, hunter is a decent aggro deck. What are you yapping about?

The hell with aggro. This game sucks when aggro reigns. Protoss imbue mage is too strong.

You can also beat it with location lock (not an aggro deck), and leech DK if you add rats (not an aggro deck), and armor DH because even if the mage uses 4 Colossus dealing 40 each, you still have over 100 armor left by then.

Dirty Rat is an MVP right now.

Play armor dh and get 600 armor that should do the trick

you just highlighted the second major problem with this expansion. every deck is so god damn one sided that if you face your counter it’s an instant loss. it’s honestly comical how poorly balanced this expansion is combined with the cards they moved to wild.

The newer Mage decks won’t let that happen and gaining armor after you are beaten does nothing.

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Can you send me a list?

I can but if you go to HSguru you can see the Mage decks there. They vary ever so slightly but it’s the old Starcraft shell basically. Just playing as many protoss cards as possible and then deep discounting the Colossus and bouncing it with brews. The imbue build was far too slow in this meta. On the down side Aggro Hunter is a bit harder to beat especially if they have the bouncing combo going early.

I generally have a 6-8 cost Colossus by around turn 8 doing 10-12 per.

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