They actually can’t stop it like, 70% of the time.
The only way they have a chance is if the DH either brick draws or gets too greedy on their ship build.
They actually can’t stop it like, 70% of the time.
The only way they have a chance is if the DH either brick draws or gets too greedy on their ship build.
Not if it is an Imbue/Protoss deck
Aggro deck will win against it. The decks are designed that way you just have to get used to playing a brainless deck that can win in 5 turns as making any decisions outside of hard mulligan choice and set in stone play order pushes the intellectual capacity of aggro players too far.
Is there even enough data yet to say if the new mages are that bad against DH? the data we have is with Imbue decks. The new ones didn’t start emerging till yesterday after the terran shamans started appearing.
The best aggro deck would be all 1 cost minions with a battlecry of kill enemy hero with a 50% chance to backfire. Why roll the dice for high roll turn 5 death when you can do it on turn 1?
Since you brought the topic:
I literally could not care less about armor DH playing as imbue mage and as for not care is on a literal level. If they drop the defence crystal i just run over it instead of trying to disrupt it and that is it.
Last game my opponent had to play a on curve exodar reducing drastically the armor generated because it was already on 2 health and even then i managed to still bring it down with down to 0.
The problem with people here is that they want their supposed “control meta” so much they created it by literally refusing to build in a different direction.
I did see metagame distortions based on popularity before but that one really let me kinda impressed.
Players really want it to be a “control meta” so much that they refuse to build things correctly.
I hope they don’t have any sucess at all.
Quite a lot of it. It takes a good 10 turns for Colossus to be scary enough to kill them, and the pulses allow existing crystals on the board to pop between damage. That matchup is the hardest counter to protoss mage that exists right now. If they decided to add rats in they could probably make it a 90:10 matchup in their favor.
Ironically, it’s gonna happen precisely because they don’t know what to do
By refusing to build it properly, but still trying to counter the top-dog decks, they’re making aggro and attrition decks, which will result in the middle-archetype games on average - control.
It has a good matchup spread at diamond-legend, but doesn’t look that great at top legend and this month is too late to take the low ranks too seriously. I’m very confused about what to play in April.
They’ll also probably nerf something soon, and prolong the confusion until stats settle again.
Protoss mage SPECIFICALLY is worse against aggro because it has way too many durdly cards. The pure imbue lists deal with aggro more efficiently. Protoss mage is a kill deck.
Your conclusion is probably correct, but you didn’t support it well. It may be bad against aggro(fast) decks but there are also a lot of powerful slow decks now.
The reason you might be right, is that even if the aggro decks are few: if you have an abysmal win rate against them: the whole win rate drops easily.
this is what my experience with testing showed me as well, pure imbue is more than happy to trade many tokens to beat down aggro boards
only problem is that the only aggro decks to beat the two popular control decks go too fast even for full board clear imbue mage
Honestly if you balance your game around the top .0001% of players you deserve to have your game go under. D5-Legend is about where the game should be balanced form and also the outliers that warp the entire meta like Armor DH and and the entire Starcraft set currently.
You generalize about the time of the month. On the 29th of a month (when I wrote that) most people of even average skill are outside Diamond and the expansion and rotation happened late in the month too.
Hence if a deck has high winrate in diamond-legend and very low on top 1K it’s sus so at the very least I’d start trusting mainly stats of the top 5K and higher (this time of the month).
You are right. I made a general statement and i stand by it because you don’t balance a game that way. It’s very clear which cards need changed. The time of the month doesn’t change the power level of a card or a deck unless something has changed to the cards. In that case then yes it will make a difference but no changes have been made yet.
Go ahead and micro manage balancing based on the time of the month, the cycle of the moon and maybe even a tarot reading. That’s ridiculous.
That’s a strawman. I didn’t tell you it changes the cards, It changes the win rates you see when you were checking stats of decks at diamond and legend.
It’s not an extremely big factor always, but right and the end of months and right at the beginning: the stats are disrupted.